Overview
PingSync is a client-side utility mod designed to reduce hit registration delay caused by network latency on multiplayer servers.
How it works
The mod calculates the Round-Trip Time (RTT) between the client and server to adjust client-side attack timing, matching target coordinates more accurately with server-side entity positions.
Features
- Latency-based attack timing adjustment.
- Visual ghost indicator showing server-side entity bounding boxes.
- Compatible with Sodium and Iris rendering pipelines.
- Configurable via in-game menu (requires Cloth Config / ModMenu).
Limitations
This mod does not bypass server-side reach limits, modify combat reach values, or spoof network packets.
