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Pillagers Army

Pillagers Army Mod is a large-scale pillager enhancement mod that significantly strengthens Pillagers in Minecraft and increases the combat difficulty of the game.
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pillager_army-0.9.6+1.20.1.jar

File namepillager_army-0.9.6+1.20.1.jar
Uploader
SOyaFUSOyaFU
Uploaded
Sep 30, 2026
Downloads
287
Size
10.4 MB
Mod Loaders
Forge
File ID
9020792
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pillagers-army-1680205:9020792")

Learn more about Curse Maven

What's new

Changes since ver0.9.0
- 4 variants of Armored Car Type B
- Armored Multiple Rocket Launcher
- Pontoon Bridge Layer
- Amphibious Light Tank, Flamethrower Tank, Heavy Tank Type B
- Multi-purpose Tractor
- Snow Vehicle and Snow-based Anti-Air Vehicle
- Armored Missile Truck
- Obsolete Multi-turret Tank, Tankette Type D
- Airborne Light Combat Vehicle (Types A & B), Airdrop Container and Parachute
- Armored Mob Transport
- Village Utility Helicopter
- Concrete Golem
- Mercenaries and Brokers
- New Unit: Special Mechanized Infantry. Armored Car Type B now accompanies 9 different unit types.
- Mortar Strike Requests: Pillagers can now call in artillery strikes using a radio.

Combat & Balance

- Projectile Origin: Both main guns and machine guns now fire projectiles from the tip of the rendered barrel, following the barrel's orientation.
- Rapid Fire: Increased the fire rate of hull-mounted machine guns and LMGs/MMGs/HMGs by 1.5x.
- Tank Cannons
- Recalibrated damage based on tank class; added anti-armor damage multipliers for heavy tanks. 
- Will not fire at targets too close for the barrel to aim at; firing begins once there is sufficient distance.
- Towed Anti-Tank Gun: Now fires armor-piercing (AP) rounds. Projectiles exit along the line of the barrel.
- Crossbows: Extended the firing range for Pillager and Villager crossbows to match TACZ firearms (including projectile drop).
- Heavy Vehicles: Made more resistant to being moved by explosions or pushing. - Pillager Reinforcement Call: Doubled both the time required to initiate the call and the wait time for arrival, making it easier to intercept.
- Multiple Rocket Launcher Truck: Increased firing range.
- Infantry Weapons: Reloads automatically when the magazine is emptied (applies to TACZ guns).
- When Hit: Vehicles hit by an unseen attacker will rotate to face the direction of the incoming fire.
- Missiles
- Will not target players in Creative mode. 
- Will not target Wandering Traders. 
- Adjusted direct-hit damage for missiles (e.g., from attack helicopters).
- Manual Repair: Holding down the iron item now applies repairs only once every 1.1 seconds.

Village
- Stray Fire: Reduced the penalty to village reputation caused by stray shots during combat with military forces. A warning message now appears on-screen when reputation nears a hostile level.
- Militia Reinforcements: Now return home 10 minutes after the battle ends; previously, they would settle in the village permanently after being summoned.

Movement and Bug Fixes

- Squad Marching: Fixed an issue where movement would stall after the first leg of the journey; movement direction is now consistent.
- Anti-Stuck Measures
- Recovers vehicles that are only slightly embedded in the terrain. 
- Digs a stepped path to escape if stuck. 
- Avoids walls by treating them as hazards. 
- Pushes infantry out if they become trapped inside the vehicle's hull.
- Pathfinding: Fixed an issue where vehicles would spin in place because a waypoint was located inside the vehicle's hull.
- Raids: Vehicles remain part of the raiding party even if they move away from the village.
- Field Artillery Variant: Fixed an issue where it would fail to fire. - Turret appearance: Fixed an issue where the turret on a manned vehicle was rendered misaligned with the line of fire.
- Light tank muzzle: Adjusted the projectile spawn point to match the model.
- Smoke screens: Remade to reduce rendering load.

Compatibility with other mods

- Villager Recruits
- Soldiers can board village vehicles (must be listed in `MountWhitelist`). 
- Soldiers are invulnerable while mounted until the vehicle is destroyed. 
- Vehicle movement is controlled by issuing "Follow," "Advance," "Hold Position," or "Move" commands to the soldiers. 
- Soldiers do not target village vehicles. 
- Light tanks can carry up to two soldiers.
- Vic's Point Blank: Added support for armor penetration based on gun caliber and for ammunition drops.
- Settings: Added options to toggle whether guns are distributed to Pillagers and Villagers.

Identification Chart
- Added Korean, bringing the total to five languages ​​(Page 1032).
- Removed combat power values; armor class and range stats remain.
- Added entries for new vehicles, airborne vehicles, radios, and "shared vehicle characteristics."

This mod has no additional files