Phytomining

Enhances mining through the wonderful world of technology.

File Details

Phytomining 1.1 (1.15.2)

  • R
  • Mar 25, 2021
  • 290.80 KB
  • 154
  • 1.15.2
  • Forge

File Name

phytomining-1.15.2-1.1.0.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:phytomining-437224:3251140")
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-Added two new features:

-Cave Excavator:

  -A handheld cannon that destroys large amounts of ground in front of you when fired. It can break anything a diamond pickaxe can (or shovel/axe)

  -All items are dropped upon breaking

  -Don't use this on servers with lag issues because it will only make it worse... I will add config in a future update

  -It's great for digging large cave-like tunnels, and works well in combination with the cave light cannon

  -It's also OP... I might nerf it but it's really fun and definitely in the spirit of this mod

-Experience Smelter

  -The XP smelter is the new multiblock structure. As normal, there is a blueprint that is craftable to help you build it

  -Once the structure is built, you can use [RMB] ANY ore or item that can be smelted in the blast furnace and instead turn them into a large amount of liquid XP

  -You don't get the smelted product - the XP is all you get, but it's a lot of it

  -This fills up the smelter, which you can drain by right clicking an empty glass bottle on it

  -This will fill the bottle, turning it into a vanilla experience bottle / bottle o' enchanting that you can then use for XP.

  -You can get a large amount of XP like this and it's also handy for using old armor/tools for something useful (since metal tools are all blastable)

  -You can see when the smelter is full since the liquid rises (like Tinker's Construct's smelter, but a crippling disappointment)

 

Enjoy the update, and report any bugs in the comments below. I haven't tested much on a server for this update but it seems fine...