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Physics Mod

Adds physics to Mobs and Blocks!
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Physics 2.7.3 (Forge - 1.18.2)

File namephysics-mod-2.7.3-mc-1.18.2-forge.jar
Uploader
haubnahaubna
Uploaded
May 14, 2022
Downloads
75.3K
Size
11.6 MB
Mod Loaders
Forge
File ID
3789882
Type
B
Beta
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:physics-mod-442735:3789882")

Learn more about Curse Maven

What's new

2.7.3

  • Added popup to reset options in the menu to avoid resetting everything with a misclick
  • Fixed a crash when the selected cape had a faulty 3D model
  • Fixed a bug causing animations to not save properly

2.7.2

  • Fixed a crash related to particles in the menu

2.7.1

  • Fixed a crash when there was an invalid animation selected for a mob

2.7.0

  • Ported Physics Mod to 1.19 snapshot
  • Added particle animations for blocks and mobs
  • Reworked block and mob customization settings
  • Added lifetime variance slider
  • Added GUI physics
  • Changed lifetime slider to be configurable down to 0 seconds
  • Fixed indium crash with version 1.0.3
  • Fixed fractured blood will no longer color the entire physics object
  • Made banner, leash, fishing line and item physics more compatible with other mods

2.6.10

  • Fixed Mob ragdoll despawning now happens all at once again
  • Fixed liquid and snow settings displaying text in Lite version
  • Fixed new Fabric API causing a crash

2.6.9

  • Fixed a memory leak when used with 3D skin layers mod

2.6.8

  • Reduced physics objects spawning when using <particles> in block breaking option
  • Added Rubidium and Oculus support
  • Updated Mac OS natives for PhysX library
  • Updated indium rendering support to latest version of indium
  • Fixed configs not getting created
  • Fixed physics having a red tint with Iris Shaders mod

2.6.7

  • Block physics type particles now also get reduced spawn count when there are too many physics objects
  • Server settings can no longer be changed while being on a multiplayer server (only via config), only can be changed on singleplayer servers
  • Liquid settings can no longer be changed while using Optifine
  • Fixed crash for upcoming Minecraft 1.18.2
  • Fixed sunflowers being buggy when placing them (and resource pack models that aren't a full 1x1x1 box)
  • Fixed a crash that occured when changing the liquid thread count and you didn't spawn a liquid before

2.6.6

  • Added support for Indium (lambdaBetterGrass and so on)
  • Fixed grass being messed up
  • Fixed screen getting messed up when killing entities with enchanted equipment
  • Fixed sky flickering finally (hopefully)

2.6.5

  • Fixed vine range not saving
  • Fixed despawn animation bug causing vines having the wrong scale
  • Fixed sky flickering after killing mobs with layers that change blending (enderman, ender dragon, mobs equipped with enchanted items...)

2.6.4

  • Lots of memory usage reduction and performance improvements
  • Fixed modded blocks not showing up in customize menues
  • Fixed certain modded blocks crashing the game

2.6.3

  • Added support for block entity physics (for blocky and particles, fractured will fallback to blocky)

2.6.2

  • Added block physics activation range setting
  • Fixed block scale not working for particles
  • Fixed sounds not working for block particles

2.6.1

  • Fixed entity flickering

2.6.0

  • Added sound effects
  • Added new block breaking type >Particles<

2.5.18

  • Fixed crash issue

2.5.17

  • Port to Minecraft 1.18

2.5.16

  • Fixed Forge + Optifine compatibility

2.5.15

  • Added pvp server compatiblity in general settings
  • Fixed blocky physics having wrong offset
  • Fixed fractured blocks having the wrong texture and wrong rotation (brewing stands, ...)
  • Fixed some blocks having no fractured model (bamboo, ...)

2.5.13

  • Fixed crash when loading custom textures

2.5.12

  • Fixed messed up loading screen
  • Fixed crash issue
  • Fixed tridents and spyglasses not laying properly on the ground with item physics on

2.5.11

  • Added Forge compatibility (requires Forge 37.0.69 or above)

2.5.10

  • Replay Mod rendering to file works now (physics only get displayed when a block breaks after your first keyframe)
  • Added capes mod compatibility fix
  • Added ability to disable update notifications (config/physicsmod/physics_client_config.json -> showUpdateNotifications)

2.5.9

  • High grass no longer let’s physics fall through the block beneath
  • Fixed ragdolls at high coordinate values
  • Improved performance (via JOML fastmath/sin lookup)

2.5.8

  • Reworked settings screen
  • Performance improvements for blocky blocks creation (4x faster)
  • Added Replay Mod support
  • Fix for block shading (grass, vines and so on)
  • Pausing the game now pauses the physics
  • A lot of performance improvements
  • Fixed meshes causing crashes
  • Fixed bug where some chunks didn’t load the physics

    2.5.5

    • Added separate sliders for mob and block physics timings
    • Added mob option for player models
    • Physics now react to water flow of magma and soul sand block

    2.5.4

    • Physics disappear now if they are below the world
    • Tighter convex meshes for better performance
    • Improved mob physics interactions performance
    • Reduced ragdoll kick speed
    • Improved performance for sleeping physics

    2.5.3

    • Fixed mob settings not saving properly

    2.5.2

    • Fixed a bug that ignored certain mob features

    2.5.1

    • Fixed a bug that messed up ragdolls (bug was introduced in version 2.5.0)

    2.5.0

    • Mobs interact now with physics

    2.4.10

    • Added MacOS support

    2.4.9

    • Added immersive portals compatibility

    2.4.8

    • Fixed memory leak

    2.4.7

    • Ragdolls now only get triggered on death (fixes bee into hive ragdoll and various transformations that triggered physics)
    • Fixed that certain ragdolls didn't appear
    • Improved memory allocations during rendering

    2.4.6

    • Fixed mob fracturing not working properly

    2.4.5

    • Added search box in the settings menues

    2.4.4

    • Added bows to skeletons
    • Fixed ragdoll issues

    2.4.3

    • Fixed missing pumpkin on snow golem

    2.4.2

    • Added Optifine/Optifabric compatibility (uses old rendering technique which is way slower, so Iris Shaders mod is still highly recommended instead of Optifine).

    2.4.1

    • Fixed particle flashing bug after creation
    • Improved performance

    2.4.0

    • Added the option to have blocky or fractured block physics
    • Added option to hide/show default minecraft block breaking particles

    2.3.8

    • Fixed Iris rendering bug

    2.3.7

    • Armor no longer causes messed up ragdolls
    • Added feature (armor, elytra and so on) support for ragdoll API
    • Fixed ragdoll crash

    2.3.6

    • Split configs and moved them into 'config' folder for broader server hoster support and more fluid physics settings menu when changing stuff
    • Fixed crash when ragdoll has no proper configuration

    2.3.5

    • Iris compatibility fix

    2.3.4

    • Fixed lighting issue when particles disappeared
    • Improved rendering performance

    2.3.3

    • Fixed zombie villager, piglin, piglin brute, ravager, vex, irgon golem, evoker, vindicator and illusioner ragdolls

    2.3.2

    • Fake item physics now display stacks properly and have reduced rotation in water

    2.3.1

    • Added fake item physics
    • Fixed infinite loading screen

    2.2.7

    • Fixed slaps and various translucent blocks not having a collision box
    • Fixed rabbit ragdolls
    • Reduced ragdoll stiffness

    2.2.6

    • Player ragdoll fix when certain layers of the skin were invisible
    • Enderman ragdolls no longer lose their eyes

    2.2.5

    • Added witch, villager clothing and drowned trident ragdoll support
    • Fixed lighting issue

    2.2.4

    • Much stabler ragdolls now
    • Added wolf ragdoll support

    2.2.3

    • Added overlay support for horses, llamas, drowneds, strays and pillagers

    2.2.2

    • Fixed a texture bug that got introduced with version 2.2.1

    2.2.1

    • Fixed texture rendering issues

    2.2.0

    • Supports all vanilla mob ragdolls now
    • Fixed a texture mirror bug

    2.1.3

    • Release of the Ragdoll API
    • Crashfixes
    • Added more ragdoll support (silverfish, endermite, parrot, horse, mule, donkey, llama, hoglin, salmon)

    2.1.2

    • Physics now work below y 0 and above y 256.
    • Added ragdolls for guardians, wither, cats, ocelots, rabbits, fox, bee and bats.

    2.1.1

    • Fixed ragdoll scaling issues (ghasts, giants, cave spiders and multiple children version of mobs work now)
    • Fixed crash when killing entities with small boxes while ragdolls activated (like bees)

    2.1.0

    • Added wider ragdoll support (ravager, strider, pillager, villager, snow golem, iron golem, spider, dolphin, creeper, squid, chicken, armor stands and ragdoll fixes for cows and endermen)
    • Changed how much individual ragdoll joints can rotate to make them more natural

    2.0.1

    • Fixed player ragdolls missing skin overlays and a couple of crash issues.

    2.0.0

    • Completely new physics engine with custom gravity settings, better ragdolls, smaller mod file size, better player interaction and of course much better performance (expect bugs)!

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