File Details
Physics 2.6.7 (Fabric 1.17.1)
- R
- Feb 2, 2022
- 11.04 MB
- 17.7K
- 1.17.1
- Fabric
File Name
physics-mod-2.6.7-mc-1.17.1-fabric.jar
Supported Versions
- 1.17.1
Curse Maven Snippet
2.6.7
- Block physics type particles now also get reduced spawn count when there are too many physics objects
- Server settings can no longer be changed while being on a multiplayer server (only via config), only can be changed on singleplayer servers
- Liquid settings can no longer be changed while using Optifine
- Fixed crash for upcoming Minecraft 1.18.2
- Fixed sunflowers being buggy when placing them (and resource pack models that aren't a full 1x1x1 box)
- Fixed a crash that occured when changing the liquid thread count and you didn't spawn a liquid before
2.6.6
- Added support for Indium (lambdaBetterGrass and so on)
- Fixed grass being messed up
- Fixed screen getting messed up when killing entities with enchanted equipment
- Fixed sky flickering finally (hopefully)
2.6.5
- Fixed vine range not saving
- Fixed despawn animation bug causing vines having the wrong scale
- Fixed sky flickering after killing mobs with layers that change blending (enderman, ender dragon, mobs equipped with enchanted items...)
2.6.4
- Lots of memory usage reduction and performance improvements
- Fixed modded blocks not showing up in customize menues
- Fixed certain modded blocks crashing the game
2.6.3
- Added support for block entity physics (for blocky and particles, fractured will fallback to blocky)
2.6.2
- Added block physics activation range setting
- Fixed block scale not working for particles
- Fixed sounds not working for block particles
2.6.1
- Fixed entity flickering
2.6.0
- Added sound effects
- Added new block breaking type >Particles<
2.5.18
- Fixed crash issue
2.5.17
- Port to Minecraft 1.18
2.5.16
- Fixed Forge + Optifine compatibility
2.5.15
- Added pvp server compatiblity in general settings
- Fixed blocky physics having wrong offset
- Fixed fractured blocks having the wrong texture and wrong rotation (brewing stands, ...)
- Fixed some blocks having no fractured model (bamboo, ...)
2.5.13
- Fixed crash when loading custom textures
2.5.12
- Fixed messed up loading screen
- Fixed crash issue
- Fixed tridents and spyglasses not laying properly on the ground with item physics on
2.5.11
- Added Forge compatibility (requires Forge 37.0.69 or above)
2.5.10
- Replay Mod rendering to file works now (physics only get displayed when a block breaks after your first keyframe)
- Added capes mod compatibility fix
- Added ability to disable update notifications (config/physicsmod/physics_client_config.json -> showUpdateNotifications)
2.5.9
- High grass no longer let’s physics fall through the block beneath
- Fixed ragdolls at high coordinate values
- Improved performance (via JOML fastmath/sin lookup)
2.5.8
- Reworked settings screen
- Performance improvements for blocky blocks creation (4x faster)
- Added Replay Mod support
- Fix for block shading (grass, vines and so on)
- Pausing the game now pauses the physics
- A lot of performance improvements
- Fixed meshes causing crashes
- Fixed bug where some chunks didn’t load the physics
2.5.5
- Added separate sliders for mob and block physics timings
- Added mob option for player models
- Physics now react to water flow of magma and soul sand block
2.5.4
- Physics disappear now if they are below the world
- Tighter convex meshes for better performance
- Improved mob physics interactions performance
- Reduced ragdoll kick speed
- Improved performance for sleeping physics
2.5.3
- Fixed mob settings not saving properly
2.5.2
- Fixed a bug that ignored certain mob features
2.5.1
- Fixed a bug that messed up ragdolls (bug was introduced in version 2.5.0)
2.5.0
- Mobs interact now with physics
2.4.10
- Added MacOS support
2.4.9
- Added immersive portals compatibility
2.4.8
- Fixed memory leak
2.4.7
- Ragdolls now only get triggered on death (fixes bee into hive ragdoll and various transformations that triggered physics)
- Fixed that certain ragdolls didn't appear
- Improved memory allocations during rendering
2.4.6
- Fixed mob fracturing not working properly
2.4.5
- Added search box in the settings menues
2.4.4
- Added bows to skeletons
- Fixed ragdoll issues
2.4.3
- Fixed missing pumpkin on snow golem
2.4.2
- Added Optifine/Optifabric compatibility (uses old rendering technique which is way slower, so Iris Shaders mod is still highly recommended instead of Optifine).
2.4.1
- Fixed particle flashing bug after creation
- Improved performance
2.4.0
- Added the option to have blocky or fractured block physics
- Added option to hide/show default minecraft block breaking particles
2.3.8
- Fixed Iris rendering bug
2.3.7
- Armor no longer causes messed up ragdolls
- Added feature (armor, elytra and so on) support for ragdoll API
- Fixed ragdoll crash
2.3.6
- Split configs and moved them into 'config' folder for broader server hoster support and more fluid physics settings menu when changing stuff
- Fixed crash when ragdoll has no proper configuration
2.3.5
- Iris compatibility fix
2.3.4
- Fixed lighting issue when particles disappeared
- Improved rendering performance
2.3.3
- Fixed zombie villager, piglin, piglin brute, ravager, vex, irgon golem, evoker, vindicator and illusioner ragdolls
2.3.2
- Fake item physics now display stacks properly and have reduced rotation in water
2.3.1
- Added fake item physics
- Fixed infinite loading screen
2.2.7
- Fixed slaps and various translucent blocks not having a collision box
- Fixed rabbit ragdolls
- Reduced ragdoll stiffness
2.2.6
- Player ragdoll fix when certain layers of the skin were invisible
- Enderman ragdolls no longer lose their eyes
2.2.5
- Added witch, villager clothing and drowned trident ragdoll support
- Fixed lighting issue
2.2.4
- Much stabler ragdolls now
- Added wolf ragdoll support
2.2.3
- Added overlay support for horses, llamas, drowneds, strays and pillagers
2.2.2
- Fixed a texture bug that got introduced with version 2.2.1
2.2.1
- Fixed texture rendering issues
2.2.0
- Supports all vanilla mob ragdolls now
- Fixed a texture mirror bug
2.1.3
- Release of the Ragdoll API
- Crashfixes
- Added more ragdoll support (silverfish, endermite, parrot, horse, mule, donkey, llama, hoglin, salmon)
2.1.2
- Physics now work below y 0 and above y 256.
- Added ragdolls for guardians, wither, cats, ocelots, rabbits, fox, bee and bats.
2.1.1
- Fixed ragdoll scaling issues (ghasts, giants, cave spiders and multiple children version of mobs work now)
- Fixed crash when killing entities with small boxes while ragdolls activated (like bees)
2.1.0
- Added wider ragdoll support (ravager, strider, pillager, villager, snow golem, iron golem, spider, dolphin, creeper, squid, chicken, armor stands and ragdoll fixes for cows and endermen)
- Changed how much individual ragdoll joints can rotate to make them more natural
2.0.1
- Fixed player ragdolls missing skin overlays and a couple of crash issues.
2.0.0
- Completely new physics engine with custom gravity settings, better ragdolls, smaller mod file size, better player interaction and of course much better performance (expect bugs)!

