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Physics Mod

Adds physics to Mobs and Blocks!

File Details

Physics 2.5.13 (Forge - 1.17.1)

  • B
  • Oct 1, 2021
  • 10.49 MB
  • 26.6K
  • 1.17.1
  • Forge

File Name

physics-mod-2.5.13-mc-1.17.1-forge.jar

Supported Versions

  • 1.17.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:physics-mod-442735:3477945")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

2.5.13

  • Fixed crash when loading custom textures

2.5.12

  • Fixed messed up loading screen
  • Fixed crash issue
  • Fixed tridents and spyglasses not laying properly on the ground with item physics on

2.5.11

  • Added Forge compatibility (requires Forge 37.0.69 or above)

2.5.10

  • Replay Mod rendering to file works now (physics only get displayed when a block breaks after your first keyframe)
  • Added capes mod compatibility fix
  • Added ability to disable update notifications (config/physicsmod/physics_client_config.json -> showUpdateNotifications)

2.5.9

  • High grass no longer let’s physics fall through the block beneath
  • Fixed ragdolls at high coordinate values
  • Improved performance (via JOML fastmath/sin lookup)

2.5.8

  • Reworked settings screen
  • Performance improvements for blocky blocks creation (4x faster)
  • Added Replay Mod support
  • Fix for block shading (grass, vines and so on)
  • Pausing the game now pauses the physics
  • A lot of performance improvements
  • Fixed meshes causing crashes
  • Fixed bug where some chunks didn’t load the physics

    2.5.5

    • Added separate sliders for mob and block physics timings
    • Added mob option for player models
    • Physics now react to water flow of magma and soul sand block

    2.5.4

    • Physics disappear now if they are below the world
    • Tighter convex meshes for better performance
    • Improved mob physics interactions performance
    • Reduced ragdoll kick speed
    • Improved performance for sleeping physics

    2.5.3

    • Fixed mob settings not saving properly

    2.5.2

    • Fixed a bug that ignored certain mob features

    2.5.1

    • Fixed a bug that messed up ragdolls (bug was introduced in version 2.5.0)

    2.5.0

    • Mobs interact now with physics

    2.4.10

    • Added MacOS support

    2.4.9

    • Added immersive portals compatibility

    2.4.8

    • Fixed memory leak

    2.4.7

    • Ragdolls now only get triggered on death (fixes bee into hive ragdoll and various transformations that triggered physics)
    • Fixed that certain ragdolls didn't appear
    • Improved memory allocations during rendering

    2.4.6

    • Fixed mob fracturing not working properly

    2.4.5

    • Added search box in the settings menues

    2.4.4

    • Added bows to skeletons
    • Fixed ragdoll issues

    2.4.3

    • Fixed missing pumpkin on snow golem

    2.4.2

    • Added Optifine/Optifabric compatibility (uses old rendering technique which is way slower, so Iris Shaders mod is still highly recommended instead of Optifine).

    2.4.1

    • Fixed particle flashing bug after creation
    • Improved performance

    2.4.0

    • Added the option to have blocky or fractured block physics
    • Added option to hide/show default minecraft block breaking particles

    2.3.8

    • Fixed Iris rendering bug

    2.3.7

    • Armor no longer causes messed up ragdolls
    • Added feature (armor, elytra and so on) support for ragdoll API
    • Fixed ragdoll crash

    2.3.6

    • Split configs and moved them into 'config' folder for broader server hoster support and more fluid physics settings menu when changing stuff
    • Fixed crash when ragdoll has no proper configuration

    2.3.5

    • Iris compatibility fix

    2.3.4

    • Fixed lighting issue when particles disappeared
    • Improved rendering performance

    2.3.3

    • Fixed zombie villager, piglin, piglin brute, ravager, vex, irgon golem, evoker, vindicator and illusioner ragdolls

    2.3.2

    • Fake item physics now display stacks properly and have reduced rotation in water

    2.3.1

    • Added fake item physics
    • Fixed infinite loading screen

    2.2.7

    • Fixed slaps and various translucent blocks not having a collision box
    • Fixed rabbit ragdolls
    • Reduced ragdoll stiffness

    2.2.6

    • Player ragdoll fix when certain layers of the skin were invisible
    • Enderman ragdolls no longer lose their eyes

    2.2.5

    • Added witch, villager clothing and drowned trident ragdoll support
    • Fixed lighting issue

    2.2.4

    • Much stabler ragdolls now
    • Added wolf ragdoll support

    2.2.3

    • Added overlay support for horses, llamas, drowneds, strays and pillagers

    2.2.2

    • Fixed a texture bug that got introduced with version 2.2.1

    2.2.1

    • Fixed texture rendering issues

    2.2.0

    • Supports all vanilla mob ragdolls now
    • Fixed a texture mirror bug

    2.1.3

    • Release of the Ragdoll API
    • Crashfixes
    • Added more ragdoll support (silverfish, endermite, parrot, horse, mule, donkey, llama, hoglin, salmon)

    2.1.2

    • Physics now work below y 0 and above y 256.
    • Added ragdolls for guardians, wither, cats, ocelots, rabbits, fox, bee and bats.

    2.1.1

    • Fixed ragdoll scaling issues (ghasts, giants, cave spiders and multiple children version of mobs work now)
    • Fixed crash when killing entities with small boxes while ragdolls activated (like bees)

    2.1.0

    • Added wider ragdoll support (ravager, strider, pillager, villager, snow golem, iron golem, spider, dolphin, creeper, squid, chicken, armor stands and ragdoll fixes for cows and endermen)
    • Changed how much individual ragdoll joints can rotate to make them more natural

    2.0.1

    • Fixed player ragdolls missing skin overlays and a couple of crash issues.

    2.0.0

    • Completely new physics engine with custom gravity settings, better ragdolls, smaller mod file size, better player interaction and of course much better performance (expect bugs)!