Physics Mod

Adds physics to Mobs and Blocks!

File Details

Physics 2.5.2 (Fabric - 1.17.1)

  • R
  • Aug 16, 2021
  • 12.52 MB
  • 3.6K
  • 1.17.1
  • Fabric

File Name

physics-mod-2.5.2-mc-1.17.1.jar

Supported Versions

  • 1.17.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:physics-mod-442735:3428661"
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2.5.2

  • Fixed a bug that ignored certain mob features

2.5.1

  • Fixed a bug that messed up ragdolls (bug was introduced in version 2.5.0)

2.5.0

  • Mobs interact now with physics

2.4.10

  • Added MacOS support

2.4.9

  • Added immersive portals compatibility

2.4.8

  • Fixed memory leak

2.4.7

  • Ragdolls now only get triggered on death (fixes bee into hive ragdoll and various transformations that triggered physics)
  • Fixed that certain ragdolls didn't appear
  • Improved memory allocations during rendering

2.4.6

  • Fixed mob fracturing not working properly

2.4.5

  • Added search box in the settings menues

2.4.4

  • Added bows to skeletons
  • Fixed ragdoll issues

2.4.3

  • Fixed missing pumpkin on snow golem

2.4.2

  • Added Optifine/Optifabric compatibility (uses old rendering technique which is way slower, so Iris Shaders mod is still highly recommended instead of Optifine).

2.4.1

  • Fixed particle flashing bug after creation
  • Improved performance

2.4.0

  • Added the option to have blocky or fractured block physics
  • Added option to hide/show default minecraft block breaking particles

2.3.8

  • Fixed Iris rendering bug

2.3.7

  • Armor no longer causes messed up ragdolls
  • Added feature (armor, elytra and so on) support for ragdoll API
  • Fixed ragdoll crash

2.3.6

  • Split configs and moved them into 'config' folder for broader server hoster support and more fluid physics settings menu when changing stuff
  • Fixed crash when ragdoll has no proper configuration

2.3.5

  • Iris compatibility fix

2.3.4

  • Fixed lighting issue when particles disappeared
  • Improved rendering performance

2.3.3

  • Fixed zombie villager, piglin, piglin brute, ravager, vex, irgon golem, evoker, vindicator and illusioner ragdolls

2.3.2

  • Fake item physics now display stacks properly and have reduced rotation in water

2.3.1

  • Added fake item physics
  • Fixed infinite loading screen

2.2.7

  • Fixed slaps and various translucent blocks not having a collision box
  • Fixed rabbit ragdolls
  • Reduced ragdoll stiffness

2.2.6

  • Player ragdoll fix when certain layers of the skin were invisible
  • Enderman ragdolls no longer lose their eyes

2.2.5

  • Added witch, villager clothing and drowned trident ragdoll support
  • Fixed lighting issue

2.2.4

  • Much stabler ragdolls now
  • Added wolf ragdoll support

2.2.3

  • Added overlay support for horses, llamas, drowneds, strays and pillagers

2.2.2

  • Fixed a texture bug that got introduced with version 2.2.1

2.2.1

  • Fixed texture rendering issues

2.2.0

  • Supports all vanilla mob ragdolls now
  • Fixed a texture mirror bug

2.1.3

  • Release of the Ragdoll API
  • Crashfixes
  • Added more ragdoll support (silverfish, endermite, parrot, horse, mule, donkey, llama, hoglin, salmon)

2.1.2

  • Physics now work below y 0 and above y 256.
  • Added ragdolls for guardians, wither, cats, ocelots, rabbits, fox, bee and bats.

2.1.1

  • Fixed ragdoll scaling issues (ghasts, giants, cave spiders and multiple children version of mobs work now)
  • Fixed crash when killing entities with small boxes while ragdolls activated (like bees)

2.1.0

  • Added wider ragdoll support (ravager, strider, pillager, villager, snow golem, iron golem, spider, dolphin, creeper, squid, chicken, armor stands and ragdoll fixes for cows and endermen)
  • Changed how much individual ragdoll joints can rotate to make them more natural

2.0.1

  • Fixed player ragdolls missing skin overlays and a couple of crash issues.

2.0.0

  • Completely new physics engine with custom gravity settings, better ragdolls, smaller mod file size, better player interaction and of course much better performance (expect bugs)!