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Physical_structures API

Adds the ability to generate physics structures from Create aeronautics using the API during world generation.
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physical_structures-1.0.5.jar

File namephysical_structures-1.0.5.jar
Uploader
ModsOverlordModsOverlord
Uploaded
Jun 14, 2026
Downloads
579
Size
66.4 KB
Mod Loaders
NeoForge
File ID
8248899
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:physical-structures-1552878:8248899"

Learn more about Curse Maven

What's new

Preview/ghost structure before spawning (semi-transparent client-side rendering) for UX
Nested/composite structures (multiple NBT files as a single "set" with relative offsets) for large structures (ships, bases). 
Loading NBT via absolute path/from other mods — currently, getResourceOrThrow requires the NBT to be located in the mod’s resources; it would be worth adding a PhysicalStructureDefinition variant that supports an arbitrary ResourceLocation from a third-party namespace without needing to copy the file, or a loader from the player’s config//datapack folder
Configurable assembly
Dynamic registration at runtime via API (PhysicalStructures.registerStructure(def) without JSON and without a restart)
There is also support for the .excraft format from the create_aeronautics_toolgun mod