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Photon

Photon - Making mc effects as Unity
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Photon2-26.2-26.2.2.10-neoforge

File namephoton-neoforge-26.2-26.2.2.10.jar
Uploader
KilaBashKilaBash
Uploaded
Nov 1, 2026
Downloads
67
Size
7.7 MB
Mod Loaders
NeoForge
File ID
9395053
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:photon-871522:9395053"

Learn more about Curse Maven

What's new

Changelog

v26.2.2.10

  • Allowed creating a ParticleEmitter directly from a ParticleConfig
  • Fixed glTF models not reloading after their file is edited in the assets folder
  • Fixed billboards not spinning when Rotation over Lifetime uses world or custom space
  • Fixed the FXPack manager overflowing with many effects; it is now a resizable, scrollable window
  • Fixed pasting onto a curve field reverting
  • Fixed the FX instance Revert option missing when right-clicking inside an override row
  • Fixed missing translations and some editor labels
  • Bump up ldlib2

v26.2.2.9

  • Added FX instances (like Unity prefabs): place an .fx inside another effect, at any depth, and override, disable or delete what it places; only the overrides are saved, so it keeps following its source
  • Added a new particle collision system with colliders, triggers, entities and fluids; collision is swept, so fast particles no longer pass through walls
  • Added preloading effects ahead of their first play (FXHelper.preload), warming their shaders, textures and sub-emitter effects in the background
  • Added converting an .fx into an editable project, from the File menu or the FXPack manager, and removing effects from an FXPack
  • Added dynamic lights: clustered point and spot lights with voxel soft shadows, a Light object, particle light emission and lit particles
  • Added volumetric lights and fog volumes
  • Added dynamic lights to shader graphs (Dynamic Light node) and custom shaders
  • Added KilaMaterial, a built-in all-in-one VFX material, with 27 presets grouped by category
  • Added exporting a KilaMaterial as a shader graph, and an optional render state on shader graph materials
  • Added a custom space to force, velocity, rotation and ara trail gravity
  • Added copy, paste and duplicate for FX objects
  • Fixed FXPack updates not taking effect until a resource reload
  • Fixed ara trail physics stutter
  • Fixed speed and loop being ignored by per-particle animation phase
  • Fixed removed FX objects' children staying in the project and coming back after reopening
  • Fixed hierarchy shortcuts doing nothing right after a context menu action
  • Fixed a context menu click also selecting the hierarchy row under the menu, putting an extra step into undo
  • Fixed integer literals in float math breaking particle and bloom shaders on GLSL ES translators (mobile launchers)
  • Fixed beam raycast crashing and look-at facing aiming at the origin in the editor
  • Fixed bloom at full intensity blacking out everything below the threshold
  • Fixed late-composited effects picking their layer and blend by what was drawn before them
  • Fixed the editor crashing when more material previews are on screen than it keeps, or when the post effect preview is resized
  • Fixed depth read through Photon's shader includes, such as soft particles, in custom shaders converted from 1.21
  • Fixed the editor scene drawing nothing after a project is loaded or the scene mode is changed
  • Bump up ldlib2 and kilagraph