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Photon

Photon - Making mc effects as Unity
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Photon2-26.2-26.2.2.9-neoforge

File namephoton-neoforge-26.2-26.2.2.9.jar
Uploader
KilaBashKilaBash
Uploaded
Oct 24, 2026
Downloads
40
Size
7.6 MB
Mod Loaders
NeoForge
File ID
9311016
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:photon-871522:9311016"

Learn more about Curse Maven

What's new

Changelog

v26.2.2.9

  • Added FX instances (like Unity prefabs): place an .fx inside another effect, at any depth, and override, disable or delete what it places; only the overrides are saved, so it keeps following its source
  • Added a new particle collision system with colliders, triggers, entities and fluids; collision is swept, so fast particles no longer pass through walls
  • Added preloading effects ahead of their first play (FXHelper.preload), warming their shaders, textures and sub-emitter effects in the background
  • Added converting an .fx into an editable project, from the File menu or the FXPack manager, and removing effects from an FXPack
  • Added dynamic lights: clustered point and spot lights with voxel soft shadows, a Light object, particle light emission and lit particles
  • Added volumetric lights and fog volumes
  • Added dynamic lights to shader graphs (Dynamic Light node) and custom shaders
  • Added KilaMaterial, a built-in all-in-one VFX material, with 27 presets grouped by category
  • Added exporting a KilaMaterial as a shader graph, and an optional render state on shader graph materials
  • Added a custom space to force, velocity, rotation and ara trail gravity
  • Added copy, paste and duplicate for FX objects
  • Fixed FXPack updates not taking effect until a resource reload
  • Fixed ara trail physics stutter
  • Fixed speed and loop being ignored by per-particle animation phase
  • Fixed removed FX objects' children staying in the project and coming back after reopening
  • Fixed hierarchy shortcuts doing nothing right after a context menu action
  • Fixed a context menu click also selecting the hierarchy row under the menu, putting an extra step into undo
  • Fixed integer literals in float math breaking particle and bloom shaders on GLSL ES translators (mobile launchers)
  • Fixed beam raycast crashing and look-at facing aiming at the origin in the editor
  • Fixed bloom at full intensity blacking out everything below the threshold
  • Fixed late-composited effects picking their layer and blend by what was drawn before them
  • Fixed the editor crashing when more material previews are on screen than it keeps, or when the post effect preview is resized
  • Fixed depth read through Photon's shader includes, such as soft particles, in custom shaders converted from 1.21
  • Fixed the editor scene drawing nothing after a project is loaded or the scene mode is changed
  • Bump up ldlib2 and kilagraph