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Photon Frame Generation

Real frame generation for Minecraft: GPU optical flow + depth reprojection inserts extra frames between real ones (2X–4X). Works with Oculus shaders.
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photonframegen-0.3.1.jar

File namephotonframegen-0.3.1.jar
Uploader
FetszFetsz
Uploaded
Oct 25, 2026
Downloads
48
Size
65.9 KB
Mod Loaders
Forge
File ID
9316516
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:photon-frame-generation-1764466:9316516")

Learn more about Curse Maven

What's new

PhotonFrameGen 0.3.1 – first public beta

• 2X / 3X / 4X and Adaptive frame generation (generated frames are real presented buffer swaps)
• GPU optical flow: bidirectional, coarse-to-fine, PatchMatch propagation, forward/backward consistency
• With the PhotonEngine shader pack: exact depth reprojection of static geometry, disocclusion detection, and an undistorted first-person hand
• Optical flow is only used where things really move; contrast-normalised matching for dark and noisy shader images
• HUD, crosshair and chat stay sharp in generated frames
• GPU-timestamp frame pacing
• In-game settings: Embeddium Video Settings page, Mods → Config, or F6
• Stats overlay (F7) with per-stage GPU cost, debug views (F9), on/off toggle (F8)
• Fails safe: on any error frame generation turns itself off instead of crashing

Known limitations: about +½ real frame of input latency at 2X; particles and very fast motion can show artifacts; best results need ~30+ real FPS.

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