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Phayriosis Parasite Infection

A large horror themed infection / zombie apocalypse mod that is still continually updated.

File Details

phayriosisreborn-VICTIMS_OF_DREAD-0.2.5.0-forge-1.20.1.jar

  • R
  • Apr 4, 2026
  • 11.68 MB
  • 5.4K
  • 1.20.1
  • Forge

File Name

phayriosisreborn-VICTIMS_OF_DREAD-0.2.5.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:phayriosis-parasite-infection-1032144:7876083")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Mobs:

 

Added the victim.

 

All flying parasites except the assaulter now take knockback and get stunned when hit, unless the fall adaptation has been unlocked.

 

Bombs and explosive worms will now push entities away a lot when they explode

 

Strangulators will now push all entities away from the target when it attacks. And its AOE attack now gives all the targets fractured (the target still gets launched per usual as well)

 

Nuclei will evolve into nestminds faster if there is a dreadmind present, and even faster if there are 2 dreadminds present.

 

Nuclei will now pull mobs toward it when it dies

 

Usually, nuclei start infecting blocks in a 15 block radius, however they now only do it in this radius if it is phase 7 or nightmare mode is turned on. In phase 6 they infect in a 10 block radius, phase 5 they infect in a 7 block radius, and in phase 4 or below  they infect in a 5 block radius.

 

Added a chat message for when the dreadmind spawns. (i forgot which update i added the chat messages for the nestmind and hivemind, and they aren't in any changelog-)

 

Parasites now move faster on nest chambers and can heal while standing on them

 

Dreadminds can now summon dreadbeacons, and they have a 20% chance every time they spawn something to also spawn a victim



Blocks:

 

Fixed the nestmind cap in phase 5 being 6 rather than 5, and fixed the nestmind cap in phase 6 being 11 rather than 10.

 

Nestminds evolve into hiveminds faster if there is a dreadmind present.

 

Hiveminds evolve into dreadminds faster if there is already a dreadmind present (only phase 7 can have multiple dreadminds)

 

Retextured oil ore and plutonium ore



Items: 

 

Retextured all the cells

 

Retextured the drop of mercury and drop of oil

 

Retextured raw plutonium-238 and raw plutonium-239



Other: 

 

Added the phase sound for Cosmopolitan MADE BY DJ, IT IS SO PEAK (dj is also the guy who made the DREADMIRE music disc)

 

Added new command: phayriosis_get_status

 

Added 3 global adaptations that nestminds and hiveminds can unlock over time

 

Added a new system: perennial reanimation, it begins after at least 100 perennials have been killed and there is a hivemind available

 

The tumor system now only starts if there are at least 1mil blocks infected rather than if there is a nestmind.

 

If it is nightmare mode, nuclei can evolve into nestminds no matter what phase it is in, even if they are not in the hellscape, and they bypass the nestmind cap

 

Animated the scent and fodder scent particles

 

If nightmare mode is on, the hivemind cap and dreadmind cap is removed

 

Tactical suicide system now only requires it to be phase 4 and there to be a nucleus



Bug fixes:

 

Fixed nuclei not evolving into nestminds in phase 7

 

Fixed the nestmind cap in phase 5 being 6 rather than 5, and fixed the nestmind cap in phase 6 being 11 rather than 10.

 

Fixed dreadminds not adding 1 to the amount of dreadminds in the world when they spawned naturally

 

Fixed mindshell also debuffing parasites

 

Fixed dreadminds not removing 1 to the amount of dreadminds in the world when killed