phantomcreeperandocelot-forge-1.20.1-0.9.57.jar
Curse Maven Snippet
What's new
Phantom Creeper and Ocelot · New Content
Ruined City and City Defense
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Added the Ruined City, featuring walls, gates, defensive towers, a city shield, and a central holographic ocelot.
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Added three waves of invading monsters. Fight with your own weapons or operate turrets alongside the city’s defenses.
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Added Gatling turrets, prism towers, and ocelot-controlled turret operation.
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Added a city shield durability display, with shield and beam colors changing according to remaining durability.
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Added an interaction menu for the central holographic ocelot.
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Added post-battle building restoration and the Guardian of Time advancement: You successfully defended the Ruined City.
World Siege Boss: Rift Colossus
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Added a world siege boss with 100 million health.
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Added greatsword strikes, sword energy attacks, meteors, shockwaves, and other attacks.
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Added phase transitions at 80%, 50%, and 10% health, with health locked until the corresponding phase animations and skills finish.
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Added floating crimson armor, a ground domain, sky fragments, a dark portal, and tentacle effects.
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Added siege behavior that breaks through the city wall and attacks the central holographic ocelot after the shield falls.
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Added a defeat animation in which the boss rises into the air, radiates light, and gradually fades away.
Sky Cannon
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Added an airborne Sky Cannon that can target the boss and fire a sustained laser through remote control.
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Added charging, targeting, and firing interfaces with accompanying sound effects.
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Added a separate Disposable Sky Cannon Controller, priced at 1,000 Holographic Coins.
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The disposable controller targets visible, loaded living entities within 300 blocks. After a 2-second charge, it launches one attack dealing 100 million base damage and is consumed when fired.
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Features a black-and-gold design, an amber targeting display, and a red firing button.
Ocelot City Engineer
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Added the Ocelot City Engineer NPC and a dedicated repair workbench.
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Right-click the engineer to open a paginated equipment exchange.
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Added terminal interaction, maintenance, and tail animations.
Ocelot Holographic Coins
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Added Ocelot Holographic Coins for equipment exchanges.
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Fully clearing waves one, two, and three awards 12, 20, and 32 coins, respectively.
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Defeating the final boss for the first time in each city and completing settlement grants an additional 120 coins.
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Repeat challenges in the same city retain all three defense waves and their rewards, but no longer summon the final boss.
Holographic Weapons and Equipment
| New Equipment | Price | Main Attributes |
|---|---|---|
| Energy Pulse Rifle | 12 coins | 15 base damage, 5,000 durability; continuous fire consumes 1 durability per shot with no ammunition item required |
| Holographic Energy Sword | 8 coins | 12 base damage, 5,210 durability; one-handed weapon with sword enchantment support and blade effects |
| Holographic Field Armor Set | 12 coins | Includes a chestplate, leggings, and boots, each with 3,000 durability |
| Focused Energy Cannon | 60 coins | 150 base direct-hit damage; 50–100 base splash damage within 5 blocks |
| High-Energy Sniper Rifle | 120 coins | 300 base damage per shot, with a framed holographic scope |
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Added Energy Grenades: 10 rounds for 1 coin.
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Added Focused Energy Rounds: 5 rounds for 1 coin.
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Added weapon firing and impact effects with accompanying sounds.
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Grenade explosions feature cyan flashes, electrical arcs, shock rings, smoke, and debris.
Personal Holographic Shield
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Equip all three intact Holographic Field Armor pieces and press V by default to activate.
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Starts with 100 energy, consuming 5–10 energy per successful block.
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Enters a 60-second cooldown when depleted.
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Blocks melee attacks and removes intercepted projectiles such as arrows and fireballs.
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Includes a deployment animation and impact sparks.
This mod has no additional files

