promotional bannermobile promotional banner

Phantom Creeper And Ocelot

Fight mutant creepers, build small worlds with ocelot totems, and defend the Ruined Remnants. Use turrets, energy weapons, and holographic shields, trade Holo-Coins with the engineer, and call in the Sky Cannon to face the Rift Colossus.
Back to Files

phantomcreeperandocelot-forge-1.20.1-0.9.57.jar

File namephantomcreeperandocelot-forge-1.20.1-0.9.57.jar
Uploader
XuanLiXuanLiXuanLiXuanLi
Uploaded
Oct 12, 2026
Downloads
41
Size
12.1 MB
Mod Loaders
Forge
File ID
9151936
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:phantom-creeper-and-ocelot-1708712:9151936")

Learn more about Curse Maven

What's new

Phantom Creeper and Ocelot · New Content

Ruined City and City Defense

  • Added the Ruined City, featuring walls, gates, defensive towers, a city shield, and a central holographic ocelot.

  • Added three waves of invading monsters. Fight with your own weapons or operate turrets alongside the city’s defenses.

  • Added Gatling turrets, prism towers, and ocelot-controlled turret operation.

  • Added a city shield durability display, with shield and beam colors changing according to remaining durability.

  • Added an interaction menu for the central holographic ocelot.

  • Added post-battle building restoration and the Guardian of Time advancement: You successfully defended the Ruined City.

World Siege Boss: Rift Colossus

  • Added a world siege boss with 100 million health.

  • Added greatsword strikes, sword energy attacks, meteors, shockwaves, and other attacks.

  • Added phase transitions at 80%, 50%, and 10% health, with health locked until the corresponding phase animations and skills finish.

  • Added floating crimson armor, a ground domain, sky fragments, a dark portal, and tentacle effects.

  • Added siege behavior that breaks through the city wall and attacks the central holographic ocelot after the shield falls.

  • Added a defeat animation in which the boss rises into the air, radiates light, and gradually fades away.

Sky Cannon

  • Added an airborne Sky Cannon that can target the boss and fire a sustained laser through remote control.

  • Added charging, targeting, and firing interfaces with accompanying sound effects.

  • Added a separate Disposable Sky Cannon Controller, priced at 1,000 Holographic Coins.

  • The disposable controller targets visible, loaded living entities within 300 blocks. After a 2-second charge, it launches one attack dealing 100 million base damage and is consumed when fired.

  • Features a black-and-gold design, an amber targeting display, and a red firing button.

Ocelot City Engineer

  • Added the Ocelot City Engineer NPC and a dedicated repair workbench.

  • Right-click the engineer to open a paginated equipment exchange.

  • Added terminal interaction, maintenance, and tail animations.

Ocelot Holographic Coins

  • Added Ocelot Holographic Coins for equipment exchanges.

  • Fully clearing waves one, two, and three awards 12, 20, and 32 coins, respectively.

  • Defeating the final boss for the first time in each city and completing settlement grants an additional 120 coins.

  • Repeat challenges in the same city retain all three defense waves and their rewards, but no longer summon the final boss.

Holographic Weapons and Equipment

New Equipment Price Main Attributes
Energy Pulse Rifle 12 coins 15 base damage, 5,000 durability; continuous fire consumes 1 durability per shot with no ammunition item required
Holographic Energy Sword 8 coins 12 base damage, 5,210 durability; one-handed weapon with sword enchantment support and blade effects
Holographic Field Armor Set 12 coins Includes a chestplate, leggings, and boots, each with 3,000 durability
Focused Energy Cannon 60 coins 150 base direct-hit damage; 50–100 base splash damage within 5 blocks
High-Energy Sniper Rifle 120 coins 300 base damage per shot, with a framed holographic scope
  • Added Energy Grenades: 10 rounds for 1 coin.

  • Added Focused Energy Rounds: 5 rounds for 1 coin.

  • Added weapon firing and impact effects with accompanying sounds.

  • Grenade explosions feature cyan flashes, electrical arcs, shock rings, smoke, and debris.

Personal Holographic Shield

  • Equip all three intact Holographic Field Armor pieces and press V by default to activate.

  • Starts with 100 energy, consuming 5–10 energy per successful block.

  • Enters a 60-second cooldown when depleted.

  • Blocks melee attacks and removes intercepted projectiles such as arrows and fireballs.

  • Includes a deployment animation and impact sparks.

This mod has no additional files