File Details
Pewter-1.0.0b.jar
- B
- Aug 29, 2018
- 938.48 KB
- 890
- 1.12.2+2
File Name
Pewter-1.0.0b.jar
Supported Versions
- 1.12.2
- 1.12.1
- 1.12
Pewter is now v1.0.0! I'm still leaving it as a beta build just in case there are a few bugs, but it is quite stable and I haven't noticed anything yet. Please regen your configs, as this is a very major update (I reworked most of the mod internally).
Changelog:
Added:
- A new section into Materials & You, as well as the Armory Addendum. In there, you'll find 14 new tool modifiers and 10 new armor modifiers (If Construct's Armory is installed).
- Soulforged Steel, from Better With Mods, as a material!
- It has the trait "Sharp" on tools, which is from vanilla Tinkers' Construct.
- It has the trait "Envious" on armor, which allows you to take less damage from enemies who also have armor.
- Terrasteel armor now has a new trait: "Terra". Having a full set of Tinkers armor where all cores are made of Terrasteel gives passive health regen exactly like normal Terrasteel armor from Botania.
Changed:
- Minor stat changes to different materials in order to balance them better.
Removed:
- Custom material loading system. The mod used to load materials from JSON files, but that has been removed. The reason is because any changes that you want to make to materials, you should be able to do with CraftTweaker (or ModTweaker, not sure which), which has support for Tinkers' Construct as well as Construct's Armory. (UPDATE: Kinda readded in v1.1.0. check it out there.)
- Alchemical Brass. Sadly, it conflicted with the brass that Tinkers' Construct already added (Apparently it was usable for making casts and I didn't know it). This resulted in some unpredictable behavior, so it has been removed. If you are upgrading from <0.5.0, this never existed, so you are fine. If you are upgrading from v0.5.0, your world should be fine, but any tools made from Alchemical Brass will have that material reverted to a generic unknown material.
Note: modifiers do not show up on tools yet. It's a lot of work. Fourteen modifiers, and twentyish tools per modifier.. that's 2800 combinations of images I'd have to make at most. I'm working on a system of automating texture creation and making this easier. All modifiers still work, though.
For a list of all commits since v0.5.0, check here