As of v1.2.0, this mod currently integrates twenty different materials with Tinkers' Construct, as well as Construct's Armory, all of which come from other mods. In addition, this mod also adds fourteen tool modifiers and ten armor modifiers. For each of the mods listed at the bottom, it will check if the mod is loaded and then will add the specified materials to Tinkers' Construct, as well as to the book "Materials and You".
Every attempt is made to keep these materials balanced according to their difficulty to acquire, and based on normal items that are made with the material. I almost always try to make the traits make sense with the theme of the mod and actually do something unique related to the material (such as Thaumium allowing you to pull Vis from the Aura for durability).
To view mod ideas and vote on which you think should come next, you can look here.
If you want to track my progress and see what I'm currently working on, you can look here.
If you want to add your own custom content, look here.
This mod originally did not intend to supply the same materials that PlusTiC or Moar Tinkers adds; It was merely a supplement for materials that they are missing. They added some of the same materials that I'd already added, though, so you will have to turn off integrations for my mod or their mod if they are conflicting (currently just Thaumium and the Botania materials)
Currently there are materials and modifiers from these mods:
- Astral Sorcery
- Better With Mods
- Biomes O' Plenty
- Botania
- Embers: Rekindled
- Soot (Embers Addon)
- Thaumcraft
- The Betweenlands
These mods, and the metals in which they add are:
Astral Sorcery
- Starmetal
- Brilliance - Enemies that hit you glow and receive night vision.
Better With Mods
- Hellfire
- Heat Lover (Tools & Armor) - Might repair durability if the hit enemy / enemy that attacked is on fire / in lava.
- Soulforged Steel
- Sharp (From Tinkers')
- Envious (Armor) - Bonus damage against armored enemies.
Botania
- Mana Infused String (Bowstring)
- Mana Infused - Can draw upon mana-containing items to repair itself.
- Manasteel - Mana Infused (Tools & Armor)
- Terrasteel
- Mana Infused (Tools & Armor)
- Terra (Armor) - Having a set of armor where all armor cores are made from Terrasteel gives a passive health regen just like the normal Botania Terrasteel set of armor.
- Elementium - Mana Infused (Tools & Armor)
- Livingwood
- Mana Harvest - Killing mobs will fill mana-containing items with mana.
- Livingrock
- Cheap (From Tinkers')
- Adapting (Armor) - You become tougher after being hit, at the cost of some mana.
- Mana Harvest
Embers:
- Dawnstone (Tools & Armor)
- Simmer (Tools): Deals increased damage at lower elevations.
- Dawn (Tool Head) - High knockback and a chance to set mobs on fire, scaling up with lower attack speed.
- Branded (Armor) - If at very low health, damage is heavily reduced based on toughness. The more toughness you have, the less damage you'll take.
- Ashen Fabric (Armor)
- Ashwoven (Armor) 15% resistance to fire damage, 10% weakness to other forms of attack.
Soot
- Antimony (Tools & Armor)
- Quenching (Tools) - Hitting enemies on fire will put them out, dealing scalding damage.
- Squelching (Armor) - Upon damage, if on fire, has a chance of reducing it's duration.
Thaumcraft
- Thaumium
- Aural - Tool use has a chance of feeding off of the Aura instead of using durability.
- Essentia - Killing enemies and breaking blocks has a chance of converting them to crystal essence, also generating a tiny amount of flux.
- Vis Barrier (Armor) - Taking damage has a chance of repairing armor, feeding off of vis from the Aura.
- Void Metal
- Sapping - Damaging enemies usually steals a small portion of their health. If your health is full, may regen tool durability instead.
- Warping - Tool usage slowly warps the user's mind.
- Maniacal (Armor) - Increased defense based on how much warp the player has accumulated.
The Betweenlands
- Weedwood
- Corrosive (Tools & Armor) - Tool damage / Armor defense goes down as it corrodes, but does 35% bonus damage to all Betweenlands mobs. Corrosion will be removed when you repair it.
- Ecological - (From Tinkers')
- Octine
- Corrosive (Tools & Armor)
- Sparking - Has a chance of setting mobs on fire. Hitting mobs on fire does bonus damage.
- Syrmorite
- Corrosive (Tools & Armor)
- Splash (Armor) - Reflect some damage back at the attacker when in water.
- Gritty (Tools) - You do more damage as your decay bar (above the hunger bar in The Betweenlands) drains.
- Valonite
- Corrosive (Tools & Armor)
- Rough (Armor)
- Sharp (From Tinkers')
- Dragonfly Wing (Fletching)
- Buzzing - These arrows have a mind of their own. Slightly random arrow pathing
- Buzzing - These arrows have a mind of their own. Slightly random arrow pathing
The modifiers, and their effects are:
Biomes O' Plenty
- All gems are supported as modifiers for tools and armor and have slightly different properties. Check them out for yourself!
Botania
- Dragonstone - Similar to Diamond, but will provide bonus durability depending on how much of the tool/armor is made from Botania materials.
- Rune of Mana - Reduces mana cost from Tinker tools and armor that uses mana. Multiple levels.
- Rune of Autumn - Gives bonus mana for Tinker tools that generate small amounts of mana. Multiple levels.
Thaumcraft
- Sanitizing - Reduces the amount of warp gained when using tools made from Void Metal.
- Quicksilver - Increases damage against Tainted mobs. Multiple levels.
Planned features:
- New Tinkers' modifiers
Planned integration:
- Mekanism?
- Other multi-mod metals (Platinum, etc)
Credit goes to:
LakMoore, the creator of InfiniTiC, whose code I originally adapted to make this mod
All of the authors behind Tinkers' Construct, with their help in making this a thing and their wonderful mod
TheIllusiveC4 for his work on Construct's Armory
All of the people behind Forge and FML
https://pastebin.com/E5e22CfB - What should I do? I have some problem with Osmium..
Getting the same error, which is strange considering Pewter doesn't reference Osmium...
hey , any plan on updating with some of the roadmap thing ?
In reply to scobr4:
Yep! Development is on hold until TiC comes out for a newer version, such as 1.16. This was my first mod, and I'd love to port it but the others have been much more important to me.
In reply to ejektaflex:
great , however , i don' think they will port TiC , but your mod is realy good , would love to see it on 1.12.2 , could even help if needed
In reply to scobr4:
Based on their Discord messages, it seems like they have a 1.15 rewrite in the works. (Edit as of Aug 2020: It seems it's targeting 1.16 now, but it's taking a while.)
If you (ejektaflex is who I'm referring to) continue work on this mod at some point in the future, adding slimy bone as a tool/armor material might be worth looking into. Unless slimy bones simply act like ordinary ones in 1.12.x current version at the time of this post, of course, in which case there's no need to do anything for them unless you intend to differentiate them. I'm just not certain whether they can be used at all for Tinkers Construct/Construct's Armory since they don't appear in the added materials list.
Could you pls add the middle gems from The Betweenlands as modifiers? This mod sounds great btw.
Does this mod play nice with thaumic restoration?
A little update: I'm not currently working on this, although I plan on porting it to 1.15 once Tinkers' Construct has also updated. Thank you!
Is there any way to configure which ores i want to affect with this mod and which not? Because i think my game would blow up if i'll add both PlusTIC and this one. Actually asking because of astral sorcery, as plustic adds a trait for starmetal too, it's just not stated on the mod page
In reply to yakarume:
Well I have good news and bad news, the good news is you don't have to worry about pewter and plus-tic being incompatible anymore. The bad news is that this is becasue plus-tic has been removed from curse after its developer was banned for including malicious code.
Using branded on tinkers construct armor is really nice, because you can get quite tanky. However, if you are at low health and take poison or fire damage, the game crashes while you have branded armor equipped. There's an issue submitted on the git hub, but does anyone know if this mod is still being bug fixed or not? For now, dawnstone armor is unusable.
In reply to superawesomeminecrafter27:
Last commit was Dec 30, 2018, so likely done/abandoned. Looks like it's back to PlusTIC, huh?
Help me understand something: for example if I don't have Thaumcraft installed, adding Pewter to my modpack makes Thaumcraft's metals generate in the world?
I have ideas for some material/modifier but I don't know where to say them. Where I can?
In reply to TBiscuit3:
New ideas would probably go onto the issue tracker! From there I'll close them and move them to the ideas project board on GitHub.
Are you still working on this mod?
And if yes will you make more tools/weapons maybe shields or spears?
In reply to guestsaijsia:
I am still maintaining it, at least. I just add integration with other kids, though, so I won't be adding any new tools or weapons. Just materials and modifiers!