Peterwolf's Gołd Rush Groundworks 0.2.0+1.21.11
Curse Maven Snippet
What's new
[0.2.0+1.21.11] - 2026-10-17
Added
- Backport to Minecraft 1.21.11 (Fabric):
- Configured for Fabric Loom 1.9 / 1.17 remap plugin, Java 21 toolchain, and Pack Format 48 (
[88, 0]). - Adapted Mojmap 1.21.11 differences:
PoseStackwithmulPose, 8-parametersubmitModel(RenderTypeandnullcrumbling),player.drop(stack, false),player.displayClientMessage(..., true)for HUD overlay messages,interact(Player, InteractionHand), andFeature<NoneFeatureConfiguration>world generation. - Adapted Fabric API 1.21.11:
ItemGroupEvents.modifyEntriesEventfor creative tabs andEntityModelLayerRegistry.registerModelLayerfor entity model layers.
- Configured for Fabric Loom 1.9 / 1.17 remap plugin, Java 21 toolchain, and Pack Format 48 (
- 4 New Auriferous Gravel Types (
auriferous_gravel_10,auriferous_gravel_25,auriferous_gravel_50,auriferous_gravel_80):- Different gold content tiers with identical native gravel textures, icons, sounds, and falling block physics.
- Informative tooltips displaying gold content percentage and occurrence probability in both English and Polish.
- Added to Groundworks creative tab (
pw_groundworks:main) and natural blocks tab (minecraft:natural_blocks). - Drop themselves on break (supported by shovels under
#minecraft:mineable/shoveland#c:gravels). - Integrated with Gold Rush screening plant (
GoldRushScreenEntity), allowing direct material selection and granular conversion.
- New Biome: Gold Mine (
pw_gold_rush_groundworks:gold_mine/ Kopalnia złota):- Flat alluvial terrain featuring a continuous winding depression indicating an ancient paleochannel riverbed.
- Planed and leveled terrace elevation (high erosion climate span + automated plateau leveling) eliminating jagged bumps.
- Stratigraphy & Geology:
- Overburden: 1 to 3 surface layers of grass and dirt populated by oak and spruce forest clumps (
gold_mine_forest_clumps,gold_mine_spruce_clumps), bushes, and flowers. - Clustered tree distribution: uses
noise_threshold_count(~150-200 block wave radius) creating dense wooded forest clumps in positive noise zones and completely treeless open clearings in negative noise zones. - Sub-surface: 1 to 2 layers of sand mixed with low-yield auriferous gravel (10%).
- Old Riverbed Core (paystreak): concentrated 3-row wide by 3-layer deep paystreak of high-yield auriferous gravel (80% and 50%).
- Surrounding alluvial halo: mix of medium gravel (25%), low gravel (10%), vanilla gravel, and sand.
- Bedrock floor: solid stone bedrock bench directly underneath the paystreak where gold accumulated, with surrounding dirt fill.
- Overburden: 1 to 3 surface layers of grass and dirt populated by oak and spruce forest clumps (
- Completely dry terrain: zero precipitation, downfall 0.0, removed surface/spring water generators, and automatic water drainage in the paleochannel bed.
- Registered in Overworld generation via
OverworldBiomeBuilderMixinand tagged under#minecraft:is_overworldand#c:is_overworld.
This mod has no additional files