peterwolfs-cruiser-sail-yacht-1.0.2+26.3.jar
Curse Maven Snippet
What's new
[1.0.2+26.3] - 2026-10-03
Added
- Towed Dinghy / Rowboat Physics: Vanilla rowing boats (and other towed craft or mobs) attached to yacht cleats now behave as towed tenders rather than stationary anchors.
- The yacht no longer treats attached boats as anchors and sails at full speed unimpeded.
- Towed boats smoothly track the yacht's wake at a realistic painter distance (~5 blocks).
- Towed boats automatically steer and rotate their bow towards the pulling cleat.
- Support for two-way tethering: attach a leashed boat to a cleat, or select a cleat with a lead in hand and right-click the boat.
[1.0.1+26.3] - 2026-10-03
Changed
- Heavy Keelboat Leeway Physics: Significantly reduced wind drift (leeway) by ~70% (
0.0008furled /0.0018hoisted). A heavy 12-ton ocean cruising yacht with a deep ballast keel no longer drifts rapidly across the water in strong winds like a light dinghy. - HUD Speed Precision: Speed in knots is now formatted and rounded cleanly to one decimal place (e.g.
3.2 kn). - Telemetry Formatting: Throttle percentage now displays properly with percent sign and sign indicator (
[+45%],[-25%],[0%]), mainsheet displays sheet percentage ([Sheet 60%]), and rudder angle displays integer degrees without missing placeholders.
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