Perelom — Body Damage

Detailed body damage system for MC: 22 body zones, fractures, neck, bite infection and treatment with specified items.
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Take care of your bones.
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Description

Perelom — Body Damage

A detailed body injury and medical system for Minecraft 1.20.1 (Forge).

Forget the vanilla one-bar health system. With Perelom, every injury affects a specific part of your body, changes how you move and fight, causes bleeding or infection, and requires the right treatment at the right time.

A broken leg can force you to crawl. A bite can develop into a deadly infection. Heavy injuries can reduce your maximum health. Every wound matters.


⚔️ 22 Body Parts & Realistic Injuries

Your body is divided into 22 individual zones:

  • Head: HEAD_1–4

  • Torso: BODY_1–6

  • Arms: LEFT/RIGHT_ARM_1–3

  • Legs: LEFT/RIGHT_LEG_1–3

The affected body part depends on the damage source and your current pose.

  • Falling primarily damages the legs.

  • Zombie attacks can hit the torso.

  • Ranged attacks can strike the body part you aim at.

  • Armor actually matters: exposed body parts are more likely to be hit, while protected areas are much harder to bite.

Injury Types

Injury How it happens Effects
Scratch Light attacks, minor falls Quickly treated with a plaster
Bite Zombies, ghouls, wolves, spiders Bleeding and potentially deadly infection
Open Wound Severe bites or cuts Causes continuous bleeding until bandaged
Fracture Hard falls and heavy attacks Pain, reduced mobility and maximum health

🦵 Broken Legs

Fall damage isn't simply a number anymore.

A small fall may only cause a scratch. A medium fall can fracture a leg. A severe fall is very likely to cause a fracture, while an extreme fall of 15+ blocks can break both legs.

You can have up to 6 leg fractures at once. Each additional injury attempts to affect a body segment that hasn't already been broken.

The more fractures you have, the worse your mobility becomes.

  • 1 broken segment: noticeable slowdown

  • 3–4 fractures: forced crouching

  • 5–6 fractures: crawling only


🩸 Injuries Affect Your Character

Injuries aren't just cosmetic.

❤️ Reduced Maximum Health

Severe fractures and open wounds temporarily reduce your maximum HP.

When you recover, your health returns gradually instead of instantly jumping back to full.

🦵 Movement

Broken legs progressively reduce your movement speed.

Severe leg damage can force you to crouch or crawl.

🗡️ Broken Arms

Arm fractures increase your weapon attack cooldown, meaning you have to fight more slowly.

😖 Pain

Leg fractures apply a pain effect. Jumping also causes damage, with the severity increasing as more fractures accumulate.

🩸 Bleeding

Open wounds continuously drain health until they are properly bandaged.


☣️ Bite Infection

A bite is much more than a simple injury.

If you don't treat it in time:

  1. You have 10 minutes to bandage the bite.

  2. If you miss that window, the infection becomes incurable.

  3. The infection progresses over 3 in-game days (~1 real hour).

  4. Symptoms become progressively worse:

    • Weakness

    • Slowness

    • Hunger

    • Blindness and near-total immobility

  5. If the infection reaches its final stage, the bite kills you.

☠️ Death Has Consequences

Dying from an untreated infection is not the end of the story.

A zombie double appears at the location of your death and takes your entire inventory with it — including backpacks and external storage.

Your previous life won't simply disappear. You'll have to find what was left behind.


🩹 Health Window — Press Y

Press Y to open the dedicated health interface.

The GUI contains 22 medical slots, one for every body zone.

Each injury must be treated individually and with the correct item.

  • Bandages only work on wounds and bites.

  • Plasters only work on scratches.

  • Splints are required for fractures.

  • Incorrect items cannot be placed into an injury slot.

  • Applied medical items are consumed and remain attached to the wound.

  • Closing the GUI does not cancel treatment.

  • Treatment progress runs on the server and is saved with the player's data.

  • Progress is displayed directly in the medical slot with a green cross and progress bar.

  • Hover over the slot to see the exact treatment percentage.

Your treatment continues even after you close the health window or leave the world.


🧰 Medical Items

Item Treats Recipe
Bandage Wounds, bites and cuts White Wool + String + White Wool → ×4
Plaster Scratches 2×2 Paper → ×4
Cloth Splint Fractures 4 Sticks + Wool → ×1

Bandages and plasters can also be crafted directly in the 2×2 inventory crafting grid.


🖼️ Interface & Visual Feedback

The health interface provides clear visual feedback about your condition.

  • Injury icons have slight random rotations, making identical injuries look different.

  • Orange highlights indicate light and medium injuries.

  • Red highlights indicate severe injuries.

  • Severe injuries include injuries with severity ≥ 60 or 2+ fractures in the same limb.

  • The GUI tells you which item is required to treat each injury.

  • Injury data is synchronized between the client and server and displayed correctly to other players.


⌨️ Commands

All commands require operator permission (level 2).

Command Description
/bodydamage set <part> <injury> [severity] Apply a specific injury, e.g. set LEFT_LEG_1 FRACTURE 80
/bodydamage scratch <part> Apply a scratch
/bodydamage bite <part> Apply a bite
/bodydamage fracture <part> Fracture a body part
/bodydamage clear <part> Clear an injury
/bodydamage clearall Clear all injuries
/bodydamage list Display the current state of all body zones

📦 Installation

Requirements:

  • Minecraft 1.20.1

  • Forge 47.x or newer

Installation

  1. Download perelom-1.0.jar.

  2. Place it in your mods folder.

  3. Launch Minecraft.

  4. Press Y to open the Health Window.

The mod works on both client and server.

Dependencies

No required dependencies.

Perelom does not require:

  • GeckoLib

  • Curios

  • Script mods

  • Any additional libraries

It should coexist with other mods that don't replace or fundamentally alter Minecraft's damage mechanics.


🌍 Localization

Perelom supports 16 languages, including translated item names, GUI tooltips and command messages:

English · Русский · Українська · Deutsch · Français · Español · Italiano · Polski · Português (BR) · 简体中文 · Čeština · Magyar · Türkçe · Nederlands · 日本語 · 한국어


❓ FAQ

Can I cancel treatment by removing the bandage?

No.

Medical items are consumed when applied and remain on the injury until treatment is complete.

Do injuries survive death?

Yes. This is enabled by default. A new life does not magically heal your injuries.

Can I treat a bite after the 10-minute window?

No.

This is an intentional gameplay mechanic. Once the infection becomes incurable, the bite will eventually kill you.

Can I change the balance?

Yes.

All major gameplay parameters are centralized in BodyDamageConfig, including:

  • Treatment times

  • Fall fracture chances

  • Movement restrictions

  • Infection duration

  • Other injury-related settings


📜 License & Credits

Author: GEM
License: MIT

Perelom is free to use and distribute under the terms of the MIT License.


TL;DR

Perelom — Body Damage adds a complete localized injury system to Minecraft 1.20.1.

22 body zones. 4 injury types. Bleeding. Fractures. Infection. Medical treatment. Permanent consequences.

Treat injuries with the correct medical items, manage your health carefully, and don't ignore that bite.

Minecraft 1.20.1 · Forge 47.x · No required dependencies · 16 languages · MIT

Perelom — Body Damage Team

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