penchant-neoforge-26.3-1.8
Curse Maven Snippet
What's new
1.8:
- The default progress cost factor is no longer clamped to a maximum of 8
- This significantly increases the levelup costs for diamond & netherite equipment
- More configurability will come in the future
- The config multiplier (
progression.multiplier) is still applied afterwards, so it stacks with this factor, the bow/crossbow tag, and the datapackprogress_cost_factor - On 26.1.2, 26.2.0 and 26.3 this default is stored as an item component and is only written when the component is absent. Items that already have the old clamped value keep it
- On 1.21.1-1.21.11 and Forge 1.20.1 there is no per-item component, so the unclamped cost applies to existing items immediately
- The Guaranteed Drops module is now disabled by default pending further revision
- If you have played Penchant before, neither the per-world datapack nor the config will be updated, so you will need to modify it yourself
- Armor gains progress equivalent to the amount of durability damage it takes
- Controlled by item tag
#penchant:proportional_enchantment_progress - On Forge 1.20.1 this tag uses
#forge:armorsand#forge:tools/shields
- Controlled by item tag
- Killing a monster will add progress to equipped armor & shields (thank you @pajic for the idea!)
- Controlled by item tag
#penchant:level_up_by_killing - Any mob that extends Enemy or is in the entity tag
#penchant:kill_levels_up_equipmentcounts - On Forge 1.20.1 the item tag uses
#forge:armorsand#forge:tools/shields
- Controlled by item tag
- Decrease the progress cost factor for bows & crossbows to 1 because they require spending ammo
- Controlled by item tag
#penchant:default_progress_cost_factor_one - On 26.x this will not override manually setting the component
- On 1.21.x and Forge 1.20.1 the tag is the factor itself, since there is no component to preserve
- On Forge 1.20.1 this tag uses
#forge:tools/bowsand#forge:tools/crossbows
- Controlled by item tag
- Add command
/penchant add_progressto add enchantment progress to an item- On 26.1.2, 26.2.0, 1.21.x and Forge 1.20.1:
/penchant add_progress (block <pos> | entity <targets>) <slot> [amount=1] - On 26.3 the command follows the vanilla 26.3 slot-source syntax
- On 26.1.2, 26.2.0, 1.21.x and Forge 1.20.1:
- Items in the
#penchant:level_up_by_usetag gain progress after a successful use (i.e. right click)- Currently contains the Mirror from Enderscape
- Fix enchantment buttons staying enabled when your experience drops below the required level
This mod has no additional files

