This mod introduces an Anvil Penalty Removal Book: that clears an item's prior work penalty, along with 36 new enchantments. It also enhances the vanilla Silk Touch enchantment.
Penalty Removal Book: Place it in the right slot of an anvil with an item to remove that item's prior work penalty (the skyrocketing experience cost from repeated repairs/combinations). Experience cost: Original penalty level × multiplier + extra levels (configurable; defaults to multiplier 1.0 and 8 extra levels).
New Enchantments
Gathering
- Smelting: Automatically smelts mined blocks into their finished products (e.g., Iron Ore → Iron Ingot). No furnace required.
- Vein Miner: Mines connected veins of ore, logs, leaves, and cobwebs in one go.
- Chain Break: Breaks connected stone, dirt, and sand-type blocks in a chain.
- Diamond Fortune: Chance to drop extra diamonds when mining blocks.
- Debris Fortune: Chance to drop extra Netherite Scraps when mining blocks.
- Transporter: Mining container blocks (chests, loot chests, brewing stands, furnaces, etc.) drops them as "intact" containers with all contents preserved.
Combat
- Life Steal: Heals you when dealing damage.
- Strong Slayer: Deals bonus damage based on the target's maximum health.
- Illager Slayer: Deals bonus damage to illagers and witches, and inflicts Weakness.
- Cocktail: Inflicts a random potion effect on the target when hit.
- Decapitation: Chance to drop a mob's head on kill.
- Undead Revival: Chance to summon a friendly zombie on kill to assist in combat.
- Undead Blood: Chance to infect Villagers, Piglins, and Hoglins into Zombie Villagers, Zombified Piglins, and Zoglins respectively on kill.
- Mark: Inflicts Glowing on attacked mobs.
- Magic Protection: Reduces magic damage taken.
- Containment: Chance to drop a mob's spawn egg on kill.
- Plunder: Piglins drop extra bartering loot on death; Villagers, Wandering Traders, and other tradable mobs drop one random item from their trade inventory on death.
Survival / Mobility
- Shield: Periodically grants Absorption while wearing armor.
- Toughness: +1 Armor Toughness per level.
- Backbone: +2 Armor Points per level.
- Bargain: Reduces villager trade prices by 10% per level.
- Diving: Grants Water Breathing.
- Reach: Increases entity interaction range.
- Builder: Increases block placement/breaking range.
- Multi Jump: Allows additional mid-air jumps and increases safe fall distance.
- Speed: Increases movement speed.
- Cobweb Walker: Move through cobwebs unhindered.
- Gold Glitter: Prevents Piglins from becoming hostile (same effect as wearing gold armor).
Cosmetic / Misc
- Astigmatism: Applies an enchantment glint to items (purely cosmetic).
Negative Enchantments
- Curse of Nocturnal: Inflicts Blindness during daytime.
- Curse of Gluttony: Inflicts Hunger after using tools.
- Curse of Ender: Taking damage from water; chance to summon Endermites when injured.
- Bulky: Reduces attack speed.
- Curse of Infestation: Chance to spawn Silverfish when using tools.
- Smoldering Curse: Sets yourself on fire when taking damage.
- Lead Weight: Increases knockback resistance and gravity; decreases safe fall distance.
All enchantments can be toggled on/off, and their effect values, probabilities, and durations can be customized in the mod configuration.