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Peak Stamina

A fully customizable stamina overhaul inspired by the PEAK system. Compatible with all mods that use effects or NBT data

File Details

peak_stamina-1.6.11.jar

  • R
  • Jan 28, 2026
  • 92.92 KB
  • 41
  • 1.20.1
  • Forge

File Name

peak_stamina-1.6.11 hotfix.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:peak-stamina-1412640:7542744")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Bugged, download 1.6.12

Sleep Mechanics

I have added a few optional changes to the fatigue system 

Default: Fatigue recovers slowly over time (like before) and sleeping clears it, consumables work too.

Hardcore: Fatigue never recovers naturally. You must sleep to rest or eat consumables that recover fatigue. You have to sleep FULLY not just tap it and leave it.

You can configure the amount cleared when sleeping

Updated the Consumables Feature

Separated the penalty removal and curing into separate types, penalty now purely granted penalty gain resistance (same formula as before: 30% + amount%) and cure can now be used to target any specific penalty see examples.

"minecraft:golden_carrot;PENALTY;20.0" (Grants ~50% resistance to penalty buildup for a short time, but cures nothing.)

"minecraft:milk_bucket;CURE;POISON;100.0" (Specifically removes the stamina reduction caused by Food Poisoning.)

"modid:itemid;CURE;name;50.0" (Targets a specific custom penalty key defined in your universal config, like Thirst or Temperature.)

"minecraft:golden_apple;CURE;ALL;50.0;PENALTY;25.0" (Removes 50 points from ALL penalties and grants ~55% resistance to future buildup.)

"minecraft:honey_bottle;CURE;minecraft:wither;100.0" (Removes the stamina penalty caused by the Wither effect. Note: Does not remove the effect itself unless the item does that normally.)

Stamina Depletion Changes

Made it so that negative stamina depletion values are supported. Entering in a negative value will now restore stamina when that action is done. With that is a new attribute called stamina_action_recovery which multiplies the restored stamina from an action. updated the command to support it.