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PCA Puzzle

Pixel Creators Academy Puzzle Builder
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pca puzzle 0.3.1

File namepcapuzzle-0.3.1.jar
Uploaded
Oct 7, 2026
Downloads
5
Size
187.7 KB
Mod Loaders
Forge
File ID
9085579
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pca-puzzle-1730048:9085579")

Learn more about Curse Maven

What's new

PCA Puzzle 0.3.1 (keyholes and add-on rooms)

New

  • Keyholes on locked doors. The middle block of each locked doorway is now a gold plate with a sunken panel showing a dark outline of the item that opens it, so players can see where to click and what they need. Doors that only /puzzle unlock can open show a plain keyhole. Turn it off with doors.keyhole. Doors built with an older version keep plain gold blocks until they're rebuilt.
  • Rooms from other mods and datapacks. A room's file in a layout can now be a structure id such as "pcapuzzlerooms:deep_mine", loaded from data/<namespace>/structures/. This is what the new PCA Puzzle Rooms add-on uses.
  • Chests with their own loot table. A chest saved with its own loot table in a room file keeps it, so one room can have chests with different loot. Existing rooms don't do this, so nothing changes for them.
  • Room info for JEI. Each castle room now has a small info file (name, description, items found, items needed) that the new PCA JEI mod shows as JEI pages.

Checked

  • Using a key on a locked door still uses it up (except in creative), so each key opens one door.

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