pca puzzle 0.3.1
Curse Maven Snippet
What's new
PCA Puzzle 0.3.1 (keyholes and add-on rooms)
New
- Keyholes on locked doors. The middle block of each locked doorway is now a gold plate with a sunken panel showing a dark outline of the item that opens it, so players can see where to click and what they need. Doors that only
/puzzle unlockcan open show a plain keyhole. Turn it off withdoors.keyhole. Doors built with an older version keep plain gold blocks until they're rebuilt. - Rooms from other mods and datapacks. A room's
filein a layout can now be a structure id such as"pcapuzzlerooms:deep_mine", loaded fromdata/<namespace>/structures/. This is what the new PCA Puzzle Rooms add-on uses. - Chests with their own loot table. A chest saved with its own loot table in a room file keeps it, so one room can have chests with different loot. Existing rooms don't do this, so nothing changes for them.
- Room info for JEI. Each castle room now has a small info file (name, description, items found, items needed) that the new PCA JEI mod shows as JEI pages.
Checked
- Using a key on a locked door still uses it up (except in creative), so each key opens one door.
This mod has no additional files

