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PaxImperia Transport System

Made for the Pax Imperia geopolitical roleplay server, usable on any server or in singleplayer.
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PaxImperia-Transport-System-1.25.7.jar

File namePaxImperia-Transport-System-1.25.7.jar
Uploader
Ben_Voyons11Ben_Voyons11
Uploaded
Oct 29, 2026
Downloads
69
Size
14.2 MB
Mod Loaders
NeoForge
File ID
9362745
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:paximperia-transport-system-1756396:9362745"

Learn more about Curse Maven

What's new

PaxImperia Transport System 1.25.7

Install the same version on the server and on every client (new network message).

Stone arch viaducts reworked

  • Arches now spring from the faces of the piers instead of their centre line, so they sit cleanly on the piers.
  • Thicker piers with a slight batter, a taller plinth, and solid masonry between arches up to the deck.
  • Pilasters run up each pier face to the cornice, with a small capital.
  • Abutments get a plinth. The lower tier of two-tier viaducts follows the same rules.
  • Existing bridges are redrawn automatically (client side); nothing to rebuild.

Road planner settings screen

  • Sneak + click in the air with the road planner opens a settings screen:
    • road type;
    • white or yellow markings;
    • embankment edges (grass slope, concrete wall, stone wall);
    • bridge style (automatic, concrete viaduct, steel truss, stone arches, bowstring, cable-stayed).
  • The current choice is underlined in yellow and stays in the planner.
  • With a route in progress, sneak + click in the air still cancels it.
  • New command option: /gabarit ponts auto|viaduc|metal|arches|bowstring|hauban.
  • Stone arches chosen on the planner also give stone abutments.

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