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PaxImperia Transport System

Made for the Pax Imperia geopolitical roleplay server, usable on any server or in singleplayer.
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PaxImperia-Transport-System-1.25.4.jar

File namePaxImperia-Transport-System-1.25.4.jar
Uploader
Ben_Voyons11Ben_Voyons11
Uploaded
Oct 23, 2026
Downloads
45
Size
14.1 MB
Mod Loaders
NeoForge
File ID
9297017
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:paximperia-transport-system-1756396:9297017"

Learn more about Curse Maven

What's new

PaxImperia Transport System — changes from 1.33.2 to 1.33.3

Install the same version on the server and on every client.

1.33.3 — Hand-placed barriers, track layer hammer

  • Fix: concrete barriers placed by hand were invisible (only motorway barriers were drawn, by the road overlay). A hand-placed barrier now has a real Jersey-profile block model, facing the way you look, with a matching shape and collision. Motorway barriers are unchanged. The item uses the block model. Barriers already placed by hand must be broken and placed again.
  • Track layer hammer sound: played at the track layer car once per second while laying track (it used to play far ahead on the trace, every 2 s, often out of earshot).

1.33.2 — Paver wood fix

  • Fix (regression from 1.33.0): the paver's fill limit (remblaiMax) also applied to the wood of felled trees, so a hopper holding 256 fill blocks threw the wood away. Only dug soil and stone are limited now.

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