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Pattern Parcel

Pattern Parcel is an Applied Energistics 2 addon that lets you bundle multiple crafting requests into a reusable parcel.
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Description

Pattern Parcel

This mod is an Applied Energistics 2 addon that will you combine multiple crafting patterns into a reusable parcel.

Using the added terminals, you can add patterns to a parcel and specify how many of each result should be requested. When the parcel is inserted into a Parcel Terminal, the mod submits all of those requests to the connected ME network automatically.

Pattern Parcel does not replace AE2’s normal autocrafting setup. Every requested item must already have a valid encoded pattern and the required Pattern Provider, machines, crafting CPUs, ingredients, and network infrastructure. Patterns are referenced when configuring the parcel and are not consumed.


New Items

  • Parcel Workbench – Program Parcels by inserting encoded patterns and setting batch crafting quantities. (Patterns are not consumed).
  • Parcel Terminal – Connects to your ME network to batch-submit a Parcel's crafting requests with a single click. (Requires standard AE2 autocrafting infrastructure).
  • Parcel – A reusable, punch-card item that stores pattern recipes and request counts. (Does not store physical items or ingredients).

Config

Config Option Default Range / Type Description
maxEntries 9 Perfect Square Maximum entries a parcel can hold. Also sets the Parcel Workbench grid size.
maxEntryQuantity 999 132767 Maximum craft quantity for a single parcel entry.
terminalIdlePower 1.0 0.0100.0 Idle power draw in AE/t for a connected Parcel Terminal.
autoStartOnInsert false true / false Automatically starts crafting upon inserting a parcel into a terminal (can also be driven by redstone).
cpuRetryTicks 20 11200 Ticks to wait when looking for a free crafting CPU (20 ticks = 1 sec). Higher values lower server impact.
shortageRetries 16 0100 Number of retry attempts when encountering a missing resource shortage.
shortageRetryTicks 100 Integer Ticks between shortage retry attempts. Each attempt recalculates the full recursive craft tree.
repeatDelayTicks 100 Integer Ticks to wait before a terminal held under a redstone signal re-runs its parcel.
reserveCpus 0 Integer Crafting CPUs to reserve for players. Parcels will only run if free CPUs exceed this number.
prioritizeSpeed false true / false false: Saves fast CPUs for manual jobs, using smaller ones for parcels.
true: Uses high-performance CPUs first to finish parcels faster.
enableDebugCommands false true / false Enables /patternparcel debug commands in-game.

Requirements

Obviously you need Applied Energetics 2, and it's dependency.

The Pattern Parcel Team

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