patchnotes-1.0.3.jar
Curse Maven Snippet
What's new
Added
- Elite Mobs: hostile mobs can spawn as elites (glowing, tougher, bonus loot and XP)
- Cave-In: breaking a block can collapse the blocks above it
- Torch Decay: nearby torches can burn out each minute
- Baby Boom: breeding can produce extra babies
- Fish Out of Water: reeling in a catch can pull up a random mob instead
- Item Decay: dropped items despawn faster or slower than normal
- Firework Finale: mobs you kill can go out with a pretty explosion
Changed
- Resistance and Regeneration from patches now stack to level III at most
- Absorption no longer refills every second; a new shield is granted at most every 30 seconds
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