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Patbox's Brewery

Create alcoholic and non-alcoholic drinks with cauldrons and barrels!

File Details

brewery-0.10.1+1.21.4.jar

  • R
  • Dec 27, 2024
  • 1.62 MB
  • 59
  • 1.21.4
  • Fabric

File Name

brewery-0.10.1+1.21.4.jar

Supported Versions

  • 1.21.4

Curse Maven Snippet

Fabric

modImplementation "curse.maven:patboxs-brewery-681703:6028731"
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  • Improvements to the drink format (version 4):
    • Drink name, color and visuals can now be selected depending on quality.
    • The related fields now support direct static value or list of {"for": quality, "value": data}. See datapack definition for more info.
    • Changed format of visual definition:
      • Item field was removed (as it didn't work anyway), with model being used instead (defaults to potion like before).
      • Added "resource_pack_model" to visuals - Item model id only applied when player has server resource pack.
      • Added "particles" to visuals - Allows to toggle eating particles, false by default.
      • Added "sound_event" to visuals - Allows to change drinking sound.
      • Added "animation" to visuals - Allows to change drinking animation.
    • Added optional "failed_color" and "failed_visual" (direct values) - they will be used for failed drink instead of the defaults! If not set it fallbacks to hardcoded color and 0 - quality model.
    • Added optional "unfinished_color" and "unfinished_visual" (quality selected) - they will be used for unfinished drink instead of the defaults! If not set it fallbacks to old behaviour.
    • Added optional "drinking_time" definition - allows to calculate how long it takes to drink the brew. Uses expression.
    • Added optional "required_container" definition - an (recipe) ingredient definition that defines which items can be used to collect this brew from cauldron. Defaults to "glass_bottle".
    • Added quality_select consumption effect - adds simple quality-selection syntax.
  • All builtin drinks now change their drinking speed based on quality (lower quality - longer drinking).
  • All builtin drinks now define resource pack item models. By default they should look like potions.
  • Improved the reliability of Book of Brewery.
  • Fixed command not creating valid distilled brews by default.
  • Failed drinks now require 3 times more time to drink (they are disgusting after all).
  • Fixed builtin drinks not having effects at all.