File Details
PastlandsGolf 1.2.0 (Major Rework)
- R
- Dec 27, 2025
- 222.89 KB
- 166
- 1.20.1
- Forge
File Name
pastlandsgolf-1.2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
New Metered Shot System
Manual aim works across every club and applies a reduced accuracy deviation so shots feel deliberate without being perfectly straight. Power continues to scale normally from the meter, keeping distance and pacing consistent with existing gameplay.
Wedge shots gain additional control when crouching. The vertical loft responds to where the player is looking, allowing higher or lower chip shots based on pitch. This makes recovery shots, short chips, and creative play possible without relying on automatic systems.
PastlandsGolf also just got a big “builder freedom” update focused on terrain variety and underground-friendly course design. We expanded the course surface detection so a wider set of solid, full blocks now behave exactly like your existing baseline surfaces — without changing any physics tuning or breaking existing courses.
What changed (high level):
Course blocks are still categorized into the same surface types you already had (Green, Fairway, Rough, Sand Trap, Hazard). We simply added more vanilla blocks into those categories so builders can theme courses more creatively — including Ancient City / deep underground materials.
New supported course surfaces (all inherit existing behavior):
Green (same behavior as Green Wool):
Green Wool, Green Concrete, Green Terracotta, Moss Block, Mossy Cobblestone, Mossy Stone Bricks, Verdant Froglight, Sculk Block
Fairway (same behavior as Grass Block):
Grass Block, Dirt, Rooted Dirt, Lime Wool, Lime Concrete, Lime Terracotta, Smooth Stone, Polished Deepslate, Polished Basalt, Deepslate Bricks
Rough (same behavior as Coarse Dirt):
Coarse Dirt, Podzol, Mud, Packed Mud, Brown Terracotta, Soul Sand, Deepslate, Cracked Deepslate Bricks, Reinforced Deepslate
(+ Sand remains its own Sand Trap surface, unchanged)
Hazards / Traps (same penalty handling as Water Hazard):
Water, Lava, Magma Block, Cactus
Hazard detection improvement:
Hazards now correctly trigger whether the ball is inside a fluid (water/lava) or resting on a hazard block (magma/cactus). This makes hazards feel more consistent and reliable during play.

