Passive Shield (Legacy Fabric)

🛡 The shield is hidden and provides protection passively when held idle in the offhand.
affiliate banner image

Requires the library mod Collective (Fabric) and the Fabric API.



Passive Shield is a configurable mod which makes some changes to the shield mechanics. When a shield is held in the offhand and not in use, it will not be rendered. Whenever the player right-clicks to raise the shield, it will be shown again. When the shield is not raised, it will still negate some damage. By default 33% extra negation, but this can be changed in the config file.

 

The shield provides the same passive protection when held idle in the main hand.


Configurable: ( how do I configure? )
hideShieldWhenNotInUse (default = true): When enabled, the shield will be hidden unless a player presses right-click.
passiveShieldPercentageDamageNegated (default = 0.3333, min 0.0, max 1.0): The percentage of damage that will be negated when a player is hit while holding a shield that's not held high.


GIFs:
The shield is hidden when held in the offhand until raised:



The default damage without a shield:

 

The shield passively negating damage when not raised in the offhand:



The shield passively negating damage when not raised in the mainhand:


------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


Passive Shield (Legacy Fabric) Team

profile avatar
Owner
Hammer Lord tier icon
  • 3.0K
    Followers
  • 362
    Projects
  • 914.9M
    Downloads

Makes Minecraft mods and a few other random bits of software. I love projects. > DMs are disabled, please use the `Serilum/.issue-tracker` on GitHub! ❤︎

Donate

More from SerilumView all

  • Biome Spawn Point project image

    Biome Spawn Point

    🌲 Allows specifying which biome players will spawn in on new world creation.

    • 13.2M
    • October 14, 2026
  • Collective project image

    Collective

    🎓 Collective is a shared library with common code for all of Serilum's mods.

    • 268.8M
    • October 14, 2026
  • Tree Harvester project image

    Tree Harvester

    🌲 Harvest full trees and huge mushrooms instantly with an axe. Includes fast leaf decay and sapling placement. Also works for warped (nether) trees. Become a master tree chopper quick in no time.

    • 33.3M
    • October 13, 2026
  • Ore Harvester project image

    Ore Harvester

    ⛏️ Harvest entire ore veins instantly and drop ore items at the initial block position. An updated alternative to the vein miner / veinminer mods.

    • 3.5M
    • October 13, 2026
  • Biome Spawn Point project image

    Biome Spawn Point

    🌲 Allows specifying which biome players will spawn in on new world creation.

    • 13.2M
    • October 14, 2026
  • Collective project image

    Collective

    🎓 Collective is a shared library with common code for all of Serilum's mods.

    • 268.8M
    • October 14, 2026
  • Tree Harvester project image

    Tree Harvester

    🌲 Harvest full trees and huge mushrooms instantly with an axe. Includes fast leaf decay and sapling placement. Also works for warped (nether) trees. Become a master tree chopper quick in no time.

    • 33.3M
    • October 13, 2026
  • Ore Harvester project image

    Ore Harvester

    ⛏️ Harvest entire ore veins instantly and drop ore items at the initial block position. An updated alternative to the vein miner / veinminer mods.

    • 3.5M
    • October 13, 2026