Features
Companions and Characters
27 companion characters: 25 summonable + 2 capturable via Capture Stones (Xiaohei, Xiaoluo)
Exclusive skills: Each companion has unique skills, supporting multiple cast modes such as instant, channeled, sustained, and passive
Skill wheel: Hold F to open a radial selection wheel and release it to cast the selected skill; a short press retains the vanilla offhand swap
Growth system: Companion leveling, attribute point allocation (Attack/Defense/Speed/Work), training boosts, and respec via Respec Stones
Combat and AI
Combat AI: Automatic target acquisition, melee/ranged attack switching, shield blocking, ally detection, and Sentry Mode
Ranged weapons: Bow/crossbow/TACZ firearm shooting animations and recoil system
Throwables: Socks (Poison), Xiaoluo Capture Ball (automatically rethrown on miss)
Sustained skill framework: Cross-tick, multi-frame skills (Red Tide Domain, Dash Slash, Slam, Charge Up, Water Stream, etc.), supporting anchor tracking and phased effects
Custom status effects: Charged Attack, Healing Amplification, Petrification, Stasis, etc.
Graves and revival: After a companion dies, a gravestone cross is generated; supports Reviver UI and forced revival
Interaction and Daily Life
Petting interaction: Pet companions to gain combat bonuses (Strength buff), with client-side animation feedback
Idle cute animation: After the player is AFK for 1 minute, whitelisted companions have a chance to perform a leaning-forward hip-wiggle cute animation (progressively rolled out)
Mount system: Demon Boy B's exclusive Giant Fox mount, including riding AI, follow logic, and a fire-breathing counterattack system
Fire breathing only triggers while in the WANDERING state (counterattacks after being attacked, excluding allies)
Day/night mode: Normal fire during the day (4.0 damage, 3 seconds burning), blue soul fire at night (8.0 damage, 5 seconds burning)
Range 10 blocks, cooldown 3 seconds, fireball lifetime 5 seconds; blocks hit on impact are subject to the mobGriefing rule
Giant Fox head-tilting-upward animation while breathing fire (BigFoxModel fade-in/hold/fade-out over 10 ticks)
Auto Potion: Potion bottles in a companion's inventory are automatically used when health falls below a threshold
Breeding system: Companion breeding and nurturing
School Dimension NPCs: 12 "random shota" NPC residents (6 school uniforms + 6 swimsuits), each texture globally unique; swimsuit variants spawn near the pool, school uniform variants spawn near players; right-click to interact and talk; automatically replenish after disappearing
Management and Logistics
Party management: Summon/recall, party grouping, warehouse storage, global follow distance configuration
Work system: Farming (bonemeal/watering), essence production, patrolling, crank turning (soft Create compatibility)
Inventory management: Auto-pickup, auto-eating, equipment sync, quick sort
Capture Stone system: Throw Capture Stones to capture wild guardians (Xiaohei/Xiaoluo) and convert them into trainable companions
World and Integration
School Dimension: Custom dimension and portal, with command block safety fallback, peaceful mode, mechanic cleanup, and NPC resident system
Zombie Villager skin replacement: 7 Mixins implement texture conversion for zombie-type entities
Patchouli: Integrated Patchouli guide system, providing an in-game Companion Story handbook
TACZ compatibility: Integration with the Timeless and Classics Zero gun mod
HUD system: Party status overlay, potion effect icons, skill cooldown display
Also, there are a lot of partner dimensions as prerequisites, so you can choose to install them selectively (i.e., only install the core prerequisites).
1. framedblocks - Number of blocks used: 28,434
2. Mechanical Power - Number of blocks used: 10,375
3. yuushya Brave Legend / Block Town - Number of blocks used: 9,871
4. doomsday decoration - Number of blocks used: 7,751
5. refurbished furniture - Number of blocks used: 2,390
If you need a detailed list of all the prerequisites, you can find our table and download links in the group.
Tecent QQ group number:1126088832
Minecraft 1.20.1 Forge 伴侣系统模组
召唤并培养属于你的伙伴角色,在方块世界中并肩冒险。
- 27 位伙伴角色,每位拥有独特的外观、技能与战斗风格
- 技能轮盘:长按 F 键打开径向选择菜单,松开释放选中技能
- 成长系统:升级、分配属性点(攻击 / 防御 / 速度 / 工作)、训练强化、洗点重置
- 捕获石:投掷捕获石捕获野生看守者,将其转化为可培养的伙伴
- 智能战斗 AI:自动索敌、近战 / 远程切换、盾牌格挡、友军识别、哨卫模式
- 远程武器支持:弓箭、弩、TACZ 枪械(含射击动画与后坐力)
- 多类型技能释放:瞬发、吟唱、持续、被动,支持锚点追踪与阶段性效果
- 自定义状态效果:蓄力攻击、治愈增幅、石化、停滞等
- 坟墓与复活系统:伙伴阵亡后生成墓碑,支持复活器与强制复活
- 抚摸交互:抚摸伙伴获得战斗加成,附带可爱的客户端动画反馈
- 待机卖萌:玩家挂机时,伙伴有概率执行前倾摇臀的可爱动画
- 专属坐骑:特定角色的专有坐骑
- 自动药水:伙伴背包中的药水瓶在血量过低时自动使用
- 繁殖系统:伙伴可以繁殖培育后代
- 学校维度:自定义维度与传送门,12 位 NPC 居民右键可交互对话
- 队伍管理:召唤 / 召回、队伍编组、仓库存储、跟随距离配置
- 工作系统:农场耕种、精华生产、巡逻、摇曲柄
- 背包管理:自动拾取、自动进食、装备同步、快捷整理
- 学校维度:和平维度,模组专属
- 僵尸村民皮肤替换:7 种全新僵尸系实体皮肤
- 帕秋莉手册:游戏内伙伴物语指南
- TACZ 兼容:与 Timeless and Classics Zero 枪械模组联动
联动MOD本身截止到9月28日,
我们做了一些调整导致与视频有所出入 伙伴的种地和砍树被我们单独移除出了工作UI界面 你可以直接在伙伴快捷栏槽位中装备斧子/锄头 之后如果你掏出了斧子/锄头,他们会拿出斧子/锄头寻找最近的可以耕地或者砍树的地方开始工作 说回整合包本身,由于我们的饺子醋整合包开发进度缓慢,很多都是处于未完成的状态 导致欠缺调试与游玩。
关于整合包没做完的东西:
1.加入资源整合MOD是为了后续给伙伴维度的设施升级,而准备的整合资源的模组,可以使用 分拣台 将各种木材石材资源转换为你想要的种类
2.整合包内提供的科技模组,目的是服务于伙伴的进一步养成与伙伴维度的基建设施升级,但是我们暂时没开发完这一系统导致虽然有科技模组但是玩法上并不闭环(指科技模组产出的资源无太多用武之地)
3.伙伴维度的galagame系统与伙伴的专武以及整合包本身的BOSS与结构
4.伙伴目前只刷新在钟周围,但是这个可以在config内找到对应的伙伴刷新群系的配置文件,这点考虑到游玩难度问题所以并没有将伙伴们分散刷新到各个群系,但是你可以自定义修改它们的刷新群系/结构/地形,目前以随机召唤抽卡的形式来获取伙伴,但后续应该会有变动
5.任务书与商店系统暂未全部竣工
6.魔法类模组的适配暂未做完,枪械模组适配已经做好但是因为有点bug所以暂时关闭了
7.弘儿小小橙冷雨安羡螃蟹柚子集咪略略犽可灿阳哩儿陆琛洛洛犽可 这14位伙伴的二三阶段技能升级方向没做完
8.部分伙伴的初始数值为默认数值(即生命20点其余均为5),后续会修改努力不用脚填数值.jpg
另外伙伴维度前置众多,你可以选择性安装(即仅安装核心前置)
1.framedblocks 使用方块数量:28434块
2.机械动力 使用方块数量:10375块
3.yuushya勇者传说/方块小镇 使用方块数量:9871块
4.doomsday decoration 末日装饰 使用方块数量:7751块
5.refurbished furniture 翻修家具 使用方块数量:2390块
如果需要详细的全部前置表,可以群内寻找我们的表格和下载地址
群:1126088832

