Particle Interactions

Adds particles to more interactions in the game, such as placing blocks or stripping logs. Fully configurable and client side!

File Details

[NF] v0.10.1 for mc 26.2

  • B
  • Jul 6, 2026
  • 909.25 KB
  • 22
  • 26.2
  • NeoForge

File Name

eg_particle_interactions-0.10.1+26.2-neoforge.jar

Supported Versions

  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:particle-interactions-1235471:8381241"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.10.1

This version comes with some fixes to bugs that were introduced in v0.10 as well as some smaller new features!

New features

  • Water splash particles are now biome tinted when an entity enters water
  • Mace smash particles now use the block particle of the block below the particle, instead of always using the block below the entity that was hit
  • Added new particles for slime blocks, these look similar to the vanilla particles but are bouncy
  • Added new particles for honey blocks, these look similar to the vanilla particles but are a bit more slippery and floaty

Changes

  • Removed the particle render distance sliders from the config screen. The options are still there however they will be fully removed in a future release as they never really worked correctly
  • Z-fighting fix now always applies to particle interactions' particles, the toggle only works on vanilla and most other mod particles now
  • Split the 'General / Compatibility' config group into separate groups
  • Added a link to the Particle Interactions documentation site, note that this is still a WIP but is being actively worked on
  • The config screen can now be opened when not loaded into a world. If you do this item icons in the config screen do not load until you enter a world, this can not and will not be fixed

Resourcepack changes

  • Added a new particle component physics/intangible_layers which controls whether the particle can collide with terrain or fluids
  • Friction no longer applies to the y velocity value, only x and z.
  • The fluid_splash particle override has been split into water_fluid_splash and lava_fluid_splash, this also applies to the respective block lists
  • There are now notifications ingame if some resourcepack feature have failed to load
  • Resourcepack errors are now logged to the output log in a clearer and more organised way
  • Proper documentation is still being worked on for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

Fixes

  • Fix some particles sometimes getting stuck underwater
  • Fix non-buoyant particles sometimes sticking to a fluid surface
  • Added translations for debugging config options