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Particle Interactions

Adds particles to more interactions in the game, such as placing blocks or stripping logs. Fully configurable and client side!
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[NF] v0.10.1 for mc 26.1

File nameeg_particle_interactions-0.10.1+26.1.2-neoforge.jar
Uploaded
Jul 6, 2026
Downloads
35
Size
897.9 KB
Mod Loaders
NeoForge
File ID
8381237
Type
B
Beta
Supported game versions
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:particle-interactions-1235471:8381237"

Learn more about Curse Maven

What's new

0.10.1

This version comes with some fixes to bugs that were introduced in v0.10 as well as some smaller new features!

New features

  • Water splash particles are now biome tinted when an entity enters water
  • Mace smash particles now use the block particle of the block below the particle, instead of always using the block below the entity that was hit
  • Added new particles for slime blocks, these look similar to the vanilla particles but are bouncy
  • Added new particles for honey blocks, these look similar to the vanilla particles but are a bit more slippery and floaty

Changes

  • Removed the particle render distance sliders from the config screen. The options are still there however they will be fully removed in a future release as they never really worked correctly
  • Z-fighting fix now always applies to particle interactions' particles, the toggle only works on vanilla and most other mod particles now
  • Split the 'General / Compatibility' config group into separate groups
  • Added a link to the Particle Interactions documentation site, note that this is still a WIP but is being actively worked on
  • The config screen can now be opened when not loaded into a world. If you do this item icons in the config screen do not load until you enter a world, this can not and will not be fixed

Resourcepack changes

  • Added a new particle component physics/intangible_layers which controls whether the particle can collide with terrain or fluids
  • Friction no longer applies to the y velocity value, only x and z.
  • The fluid_splash particle override has been split into water_fluid_splash and lava_fluid_splash, this also applies to the respective block lists
  • There are now notifications ingame if some resourcepack feature have failed to load
  • Resourcepack errors are now logged to the output log in a clearer and more organised way
  • Proper documentation is still being worked on for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

Fixes

  • Fix some particles sometimes getting stuck underwater
  • Fix non-buoyant particles sometimes sticking to a fluid surface
  • Added translations for debugging config options
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