Particle Interactions

Adds particles to more interactions in the game, such as placing blocks or stripping logs. Fully configurable and client side!

File Details

[Fabric] v0.10.0 for mc 26.2

  • B
  • Jun 25, 2026
  • 909.74 KB
  • 1.1K
  • 26.2
  • Fabric

File Name

eg_particle_interactions-0.10.0+26.2-fabric.jar

Supported Versions

  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:particle-interactions-1235471:8318248"
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0.10.0

This version comes with an absolute ton of internal changes, I don't expect anything to be broken but as always please be sure to report any bugs you may find!

New resourcepack features

  • Block and fluid particle overrides can now be controlled fully with resourcepacks
  • Resourcepacks can now create new particle types which can be used in particle overrides or other places
  • There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
  • Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works

General changes

  • Ported to Minecraft 26.2
  • Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
  • Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
  • Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
  • Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
  • Reduced the duration of underwater bubble stream particles
  • Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
  • Sugar cane, mangrove root, and bamboo particles now float in water

Fixes

  • Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
  • Fixed mace smash particles not flying up into the air as far as they do in vanilla
  • Hay bales no longer emit red particles sometimes
  • Particles for grass blocks and dirt paths now use colours from custom resourcepack textures instead of always using the vanilla ones

Changes and fixes since alpha 2

  • Rewritten the particle palette system to be usable for fluids as well as blocks
  • Particle palettes can now be defined per block/fluid state instead of just per block id
  • Added 'texture debug logs' option back to the debug section in the config screen
  • Added a new block/sprinted_on particle origin for block sprinting particles
  • Added a new block/mace_smash particle origin for mace smash particles
  • Added a position_offset field to particle emitters
  • Fixed some entity landing particles falling through the block
  • Renamed particles palettes texture path from namespace:textures/eg_particle_interactions/textures/particle_palettes to namespace:textures/eg_particle_interactions/textures/palettes