File Details
[NF] v0.10.0 for mc 26.1
- B
- Jun 25, 2026
- 883.95 KB
- 14
- 26.1
- NeoForge
File Name
eg_particle_interactions-0.10.0+26.1.2-neoforge.jar
Supported Versions
- 26.1
Curse Maven Snippet
0.10.0
This version comes with an absolute ton of internal changes, I don't expect anything to be broken but as always please be sure to report any bugs you may find!
New resourcepack features
- Block and fluid particle overrides can now be controlled fully with resourcepacks
- Resourcepacks can now create new particle types which can be used in particle overrides or other places
- There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
- Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works
General changes
- Ported to Minecraft 26.2
- Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
- Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
- Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
- Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
- Reduced the duration of underwater bubble stream particles
- Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
- Sugar cane, mangrove root, and bamboo particles now float in water
Fixes
- Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
- Fixed mace smash particles not flying up into the air as far as they do in vanilla
- Hay bales no longer emit red particles sometimes
- Particles for grass blocks and dirt paths now use colours from custom resourcepack textures instead of always using the vanilla ones
Changes and fixes since alpha 2
- Rewritten the particle palette system to be usable for fluids as well as blocks
- Particle palettes can now be defined per block/fluid state instead of just per block id
- Added 'texture debug logs' option back to the debug section in the config screen
- Added a new block/sprinted_on particle origin for block sprinting particles
- Added a new block/mace_smash particle origin for mace smash particles
- Added a position_offset field to particle emitters
- Fixed some entity landing particles falling through the block
- Renamed particles palettes texture path from
namespace:textures/eg_particle_interactions/textures/particle_palettestonamespace:textures/eg_particle_interactions/textures/palettes