ParkourMod-1.0.1
Curse Maven Snippet
What's new
Wall Run
- Added a custom animation that leans the body diagonally while wall-running (later swapped in for a BlockBench model the user provided)
- Wall-run speed now carries over from your actual approach speed (so Speed potions etc. keep you fast on the wall instead of resetting)
- Extended duration, and the body now snaps to face along the wall instantly (fixed the awkward "still facing the wall" look)
- Fixed false triggers on staircases and dead-on charges (added an approach-angle limit and a ledge/step check)
- Now only triggers while airborne (after a jump), not from a standing sprint
- Jumping mid wall-run now launches you diagonally toward the facing wall, letting you chain into another wall run (for zigzag corridors)
Backflip / Roll
- Lowered the landing-roll trigger threshold from 3 to 1.5 blocks of fall distance
- Created a new forward-tumble (roll) animation
- Added a manual forward roll via Shift+W+Space
- Tuned the landing roll to carry a bit of forward momentum
Gear Visuals (Gloves/Boots)
- Implemented a proper Curios renderer so gloves/boots actually render on the player's arms/legs
- Adjusted thickness and fixed the render to actually track the arm/leg's real movement
- Fixed a bug where equipping only one glove showed on both hands (left/right now render independently)
- Made boots a thin ankle-cuff style and gloves a two-tone design closer to the reference image
- Replaced the item icons with custom art (gloves had been mistakenly borrowing the boots icon)
Combo & Advancements
- Added a combo system that counts chained parkour moves
- Added 6 advancements (first wall run, first backflip, first vault, 10/20-combo achievements, etc.)
Added This Session
- A guidebook item summarizing all the controls
- A stats screen showing total wall-run distance, best combo, favorite action, and more
This mod has no additional files

