parcoolxsable-1.21.1-1.0.0.jar
Curse Maven Snippet
What's new
First release. Minecraft 1.21.1, NeoForge.
Makes ParCool parkour work on Sable physics ships. Wall running along a hull,
wall jumping, wall sliding, grabbing a deck edge, climbing up, vaulting,
hanging from rigging and diving all work now, including on sloped and curved
plating and on a hull that is banking or pitching.
Sable keeps ship blocks in a hidden area far off the map and only draws them at
the ship's position, so ParCool was checking empty air where the ship looked
like it was. This projects the player into the ship's coordinate space, runs the
same checks there, and rotates the result back.
Requires ParCool! and
Sable. With either missing the mod disables
itself quietly, so it is safe to leave installed.
Worth knowing
- With no ship nearby it does nothing at all, so ParCool on the ground behaves
exactly as it does without this installed. A real world wall always wins over
a ship one. - Hooks use MixinExtras, which stack with other mods' handlers instead of
fighting them. ParCool+ / Compatibility Addon uses no mixins at all, so
nothing to clash with there. - Create's super glue and honey are untouched. The mod only reads blocks; the
one thing it writes is the player's own velocity while clinging. - If ParCool renames something in a future version, this goes inert rather than
crashing the game.
Config lives in config/parcoolxsable-common.toml — reach and slope tolerance
for the grip assist are tunable there, and it can be switched back to ParCool's
strict flat-wall rules.
Tested against ParCool 1.21.1-3.4.3.3, Sable Companion 1.6.0, NeoForge 21.1.233.
Full details in the README.
Русская версия: README.ru.md.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

