ParCool adds awesome parkour movement, but combining it with other animation and interaction mods can lead to pose overrides, visual glitches, or actions fighting each other. ParCool+ / Compatibility Addon is a lightweight NeoForge 1.21.1 compatibility layer for ParCool that focuses on smoothing those conflicts only when the relevant mods are installed.
Integrations
- Better Combat: reduces animation clashes with ParCool’s parkour moves.
- Carry On: prevents ParCool actions while you’re carrying blocks or entities.
- Player Animator: allows Player Animator to win in cases where it conflicts with some ParCool animations.
- Entity Texture Features (ETF) + Entity Model Features (EMF) (client-side): when ParCool moves that drive the player model are active (hang/cling/climb/vault/crawl/etc.), the addon tells EMF to use the vanilla player model so ParCool arm/body poses render correctly even with CEM player models from resource packs.
- Note: Fast Run / Fast Swim are intentionally excluded so Player Animator can still take priority there.
Report issues you find with this mod trough the proper channels.
DO NOT REPORT ISSUES WITH THIS MOD TO THE ORIGINAL AUTHOR OR THE MAIN PARCOOL MOD PAGE.
Beware that asking for compatibility with any other mod not listed here is subject to if I find it useful or not, this port started as a personal project to use with the mods I have on my pack.
Notes
- This is a NeoForge 1.21.1 fork/port of the original ParCool compatibility addon concept by alRex_U / ParCool