Parallel Construction 1.2.0
English
Parallel Construction improves large MineColonies construction projects by allowing multiple qualified Builders from the same colony to work on one building simultaneously.
When a sufficiently large construction or upgrade order is created, the mod analyzes the actual required work and divides the blueprint into continuous Y-level regions with approximately balanced workloads. Each Builder is assigned a fixed region and works independently without interfering with the others.
Key features:
- Supports both new buildings and standard single-level upgrades.
- Balances regions by actual required block changes, not simply by height.
- Respects MineColonies’ original Builder level requirements.
- Only recruits real, available Builders from the same colony.
- Completed assistant Builders are permanently released to accept other orders.
- The primary Builder retains the original work order and performs a final full-blueprint verification.
- Accelerates blueprint and material scanning with configurable per-Builder and server-wide budgets.
- Safely restores active plans after server restarts.
- Supports Builder death, dismissal, and replacement by a new Builder assigned to the same Builder’s Hut.
- Parent/child sub-buildings safely fall back to native MineColonies behavior.
- Includes safeguards against duplicated assignments, chat spam, cross-colony recruitment, corrupted region data, and normal work-order overwrites.
- Does not modify MineColonies’ native work-order format.
Target environment:
- Minecraft 1.20.1
- Forge 47.4.20
- MineColonies 1.1.1197
- Structurize 1.0.804
This release focuses on predictable behavior and compatibility. It does not dynamically recruit replacement huts or redistribute regions while a project is running. Back up important worlds before installing or updating any gameplay mod.
中文
Parallel Construction(并行施工)允许同一殖民地内多名符合条件的建筑工协同完成大型 MineColonies 建筑工程。
当玩家发起足够大型的新建或升级任务时,模组会统计蓝图中实际需要处理的方块,并按照工作量将建筑划分为若干连续的 Y 轴区域。每名建筑工只处理自己的固定区域,彼此互不干扰。
主要功能:
- 支持新建建筑和标准的单级升级任务。
- 根据实际待处理方块数量平衡区域,而不是简单平均划分高度。
- 严格遵守 MineColonies 原生建筑工等级要求。
- 只征召同一殖民地内真正空闲且符合资格的建筑工。
- 辅助建筑工完成区域后永久退出本次任务,可以继续承接其他建筑。
- 主建筑工始终保留原生根工单,并在最后执行完整蓝图复查和收尾。
- 通过可配置的单建筑工及全服务器扫描预算,加快蓝图与材料需求扫描。
- 支持服务器重启后的协作计划恢复。
- 建筑工死亡或被解雇后,同一建筑工小屋重新雇佣的建筑工可以接替原区域。
- 父子建筑中的子建筑安全回退 MineColonies 原生施工。
- 防止重复接单、聊天刷屏、跨殖民地征召、区域数据损坏和普通工单被覆盖。
- 不修改 MineColonies 原生工单数据结构。
目标环境:
- Minecraft 1.20.1
- Forge 47.4.20
- MineColonies 1.1.1197
- Structurize 1.0.804
本版本以稳定、可预测和兼容性为主要目标。施工期间不会动态征召其他建筑工小屋,也不会重新划分已经确定的区域。安装或更新任何会影响存档的模组前,建议先备份重要世界。

