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Paradigm Essentials

A modular Minecraft server administration suite with a built-in dashboard, permissions, moderation, communication tools, automation, teleports, custom commands, and more
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Paradigm 2.4.0b (forge 1.19.2)

File nameParadigm-forge-1.19.2-2.4.0b.jar
Uploader
Avalanche7CZAvalanche7CZ
Uploaded
Aug 16, 2026
Downloads
4
Size
1.7 MB
Mod Loaders
Forge
File ID
8663499
Type
B
Beta
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:paradigm-1034237:8663499")

Learn more about Curse Maven

What's new

Paradigm 2.4.0b

This beta is a major update focused on the new Discord integration, richer chat, safer live configuration changes, and reliability across storage, permissions, moderation, and all supported loaders.

New

  • Added a first beta version of Discord integration module:
    • Two-way chat between Minecraft and Discord, with configurable formatting, Discord role colors in Minecraft, replies, attachments, embeds, stickers, message edits, and deletion notices.
    • Optional webhook mode gives relayed players their own name and skin head instead of using one shared bot identity.
    • Notifications for server starts and stops, restarts, joins and leaves, deaths, advancements, and moderation actions.
    • Separate channels can be configured for chat, notifications, server events, deaths, advancements, command logs, and console output.
    • A live Discord console can show colorized server logs and optionally accept server commands. The /console slash command includes autocomplete based on commands currently available on the Minecraft server.
    • Executed commands can be logged to Discord, with configurable filters and automatic protection for commands containing passwords or private messages.
    • Configurable bot presence can show the current online player count.
    • ANSI colors can be used for clearer Discord chat, notifications, and console messages.
    • Webhook messages can optionally be relayed into Minecraft, while Paradigm always ignores its own webhook to prevent loops.
  • Added configurable hover cards for player names in chat. They can show the player's group, world, ping, or any other supported placeholder.
  • Added configurable click actions for player names, including suggesting commands such as /msg <player>.
  • Added permission-based player-name hover variants for staff and other groups.
  • Added {player_world}, {player_dimension}, and {player_ping} placeholders.
  • Added a Player Name section to the dashboard Chat Editor, including hover lines, click actions, placeholder selection, validation, and a live preview.
  • Added /groupchat cancelreq <group> so players can withdraw pending group join requests.
  • Added network-aware dashboard management for MySQL-backed Paradigm networks. Servers sharing the same network can be viewed and configured from one dashboard, with separate network and server scopes, inheritance, status tracking, and safer revision-based synchronization.

Changes

  • Command and module toggles now update the live command tree. Disabling a command such as /fly no longer requires a restart, and Paradigm only releases command names it actually owns so vanilla and other mods remain untouched.
  • Custom commands reload more predictably and no longer take command names already used by another provider. Simultaneous dashboard edits are also serialized to prevent one update from overwriting another.
  • Chat rendering is now shared across all supported Fabric, Forge, and NeoForge versions for more consistent behavior.
  • Configuration and player-data files are saved more safely. Damaged JSON files are preserved before Paradigm creates a replacement.
  • Telemetry, update checks, dashboard operations, and database-backed command suggestions now keep slow work away from the Minecraft tick thread.
  • Home and warp autocomplete uses a short-lived background cache instead of querying remote storage whenever a player presses TAB.
  • Teleport warmups now resolve the player again and re-check access before completing homes, /back, spawn, warps, RTP, and teleport requests.
  • Stale mention data and group join requests are cleaned up when players leave or groups are removed.
  • Discord delivery, presence updates, console handling, reloads, and shutdowns are more resilient.

Fixes

  • Fixed /sudo executing commands with console authority instead of the selected player's real permissions.
  • Fixed legacy playerdata.json being imported again after a successful migration and potentially replacing newer player data.
  • Fixed player chat disappearing from the Minecraft console when custom chat formatting was enabled.
  • Fixed muted messages reaching Discord even though they were blocked in Minecraft, and fixed mute bypasses through routed chat channels.
  • Fixed player-supplied formatting tags being interpreted in public chat, private messages, SocialSpy, group chat, and mention notifications.
  • Fixed mention cooldowns being bypassed by some permission holders.
  • Fixed permission checks occasionally reading partially updated data while permissions were being changed.
  • Fixed permission resets and group deletion leaving hidden assignments behind that could return after a restart or after recreating a group.
  • Fixed SQL storage rejecting multiple assignments of the same group when their context or expiry differed.
  • Fixed interrupted MySQL and MariaDB schema upgrades becoming stuck on the next server start.
  • Fixed punishment cache refreshes briefly exposing empty or outdated ban, mute, jail, or IP-ban data.
  • Fixed several jail, unjail, unmute, and punishment-history consistency problems, including safer rollback when saving or teleporting fails.
  • Fixed several moderation and punishment-history commands doing storage work directly on the server thread.
  • Fixed dashboard moderation actions accessing live Minecraft player state from a dashboard worker thread.
  • Fixed dashboard login tokens being redeemable twice during simultaneous requests and strengthened request-size, origin, localhost, and rate-limit handling.
  • Fixed Discord worker reloads potentially losing queued messages or starting a second worker before the previous one stopped.
  • Fixed telemetry network requests potentially freezing the Minecraft thread for several seconds.
  • Fixed shutdown races that could run storage work after its resources had already closed.
  • Fixed one malformed audit-log line making the remaining valid history unreadable.
  • Fixed JSON repair occasionally leaving a character from a removed block comment behind.
  • Fixed unloaded holograms bypassing their normal cleanup path.
  • Internal event-listener failures are now reported instead of being silently ignored.

Compatibility

  • Existing configuration files remain supported. New settings are added with safe defaults when their configuration is loaded.
  • The Discord module is disabled until it is configured, and optional notification types remain off by default where appropriate.
  • Discord server and restart messages fall back to the general notification channel unless a dedicated server channel is configured.
  • If Discord webhook permissions are unavailable, chat automatically falls back to the normal bot identity without taking over unrelated webhooks.
  • Existing chat formatting remains unchanged when player-name hover and click actions are disabled.

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