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Paps Fantasy Origins

An Origins Mod that adds a handful of fantasy Origins.

FABRIC AND FORGE VERSION NOW AVAILABLE
REQUIRES ORIGINS AND PEHKUI

 

Feel free to use in any modpacks!

 

Origins:

  • Human
  • Dwarf
  • Elf
  • Halfling
  • Orc
  • Goblin
  • Giant
  • Nych 
  • Psari
  • Vipera

 

Human

  • No powers - vanilla experience

 

Dwarf

  • + Various Stone types mining speed increased
  • + Natural armour while at 30y or below
  • + 1.5x damage with Pickaxes
  • - Can't Swim
  • - Slowness in water
  • - Takes extra fall damage

 

Elf

  • + Granted speed while holding a bow
  • + Granted speed and jump boost while standing on leaves
  • + Strength while mounted
  • - Takes double wither damage

 

Halfling

  • + One block tall crouched
  • + Better trades with villagers
  • + Active ability to turn invisible
  • - Negative knockback resistance
  • - Loses 3 hearts of health

 

Orc

  • + Active ability to give Strength 3 for 10 seconds with long cooldown
  • + Extra 4 hearts
  • + Knockback Resistance
  • - Is 2.5 blocks tall and extra wide! (can crouch to 2 blocks, can't fit through doors or 1 block wide trapdoors/ladders)

 

Goblin

  • + One block tall crouched
  • + Immune to Hunger effect
  • + Immune to poison
  • + Yields experience from mining gold
  • - Loses 1 heart of health
  • - Slow swim speed
  • - Negative knockback resistance

 

Giant

  • + Extra 4 hearts
  • + Ability to smash the ground, damaging those nearby
  • + Ability to Pick up and Put down a variety of passive mobs and other players
  • + Knockback Resistance
  • + Can reach blocks a little further away
  • - Needs to eat more to satisfy hunger
  • - Is 3 blocks tall and 2 wide
  • - Cannot swim and instead sinks to the bottom

 

Nych

  • + Has permanent Elytra
  • + Active ability to leap in the air, or used in flight HUGE boost
  • + Nightvision
  • - Suffers from blindness in sunlight
  • - Loses 3 hearts of health

 

Psari

  • + Can breath underwater
  • + Can mine at normal speed underwater
  • + Can move and swim faster underwater
  • + 1.2x Trident Damage
  • + When hit blinds the attacker with ink (on a cooldown)
  • - Cannot naturally regenerate health out of water
  • - Takes double fire damage

 

Vipera

  • + Deals poison damage when attacking
  • + Is immune to poison
  • + Can phase through sand and gravel while crouching
  • + Strength in hot temperatures
  • - Weakness in cold temperatures
  • - Takes triple freeze damage

The Paps Fantasy Origins Team

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