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Pantheon: Floating Islands

The ground’s gone. The sky’s your world now.

File Details

pantheon-floating-islands-forge-1.2.0.jar

  • B
  • Oct 25, 2025
  • 80.10 KB
  • 446
  • 1.20.1
  • Forge

File Name

pantheon-floating-islands-forge-1.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pantheon-floating-islands-1372075:7149233")
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Performance Pass

Pantheon’s world generator has been reworked for stability and speed. This update focuses on removing overhead, cleaning the codebase, and making the mod ready for real modpack use.


Highlights

  • Config caching system added

    • Chunk generation now runs up to twice as fast
    • All config values are cached once per chunk instead of every block
    • Reduces CPU load during terrain generation
  • Debug logging removed

    • 21 print statements taken out across three classes
    • Cleaner console output, faster load and generation times

Technical Changes

FloatingIslandsChunkGenerator.java

  • Added 22 cached config fields
  • New refreshConfigCache() method, called once per chunk
  • Replaced ~40 config .get() calls in hot paths
  • Optimized density, surface feature, and shape generation methods

HeightAwareBiomeSource.java

  • Removed all debug output
  • Streamlined biome selection logic

SpawnSafetyHandler.java

  • Removed redundant logging
  • Simplified player spawn safety checks

Results

  • Around 70–110% faster chunk generation overall
  • Minimal memory increase (<1 KB for caching)
  • Much smoother world creation in singleplayer and on servers
  • Fully compatible with Forge 47.4.10 and Java 17+

Next Steps

  • Biome-aware island surfaces and vegetation
  • New island archetypes (arches, cliffs, vertical layering)
  • Noise caching and distance optimizations
  • Compatibility testing with large modpacks

Notes

This version is stable and tuned for integration into the Pantheon Modpack created by TheGrandGuardian. From here, the focus shifts from backend work to terrain polish and visual depth.