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Pane & Patter: Directional Sound & Rain

Rain and all other sounds travel through doors and windows instead of straight through walls, so being indoors finally sounds like being indoors.
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pane-and-patter-fabric-26.3-1.1.3.jar

File namepane-and-patter-fabric-26.3-1.1.3.jar
Uploader
eaTDeveaTDev
Uploaded
Nov 12, 2026
Downloads
9
Size
1.2 MB
Mod Loaders
Fabric
File ID
9582628
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:pane-patter-1796634:9582628"

Learn more about Curse Maven

What's new

Pane & Patter 1.1.3

This update covers everything since 1.1.0 (1.1.1, 1.1.2 and 1.1.3).

Added

  • More Minecraft versions and loaders: Pane & Patter now runs on Forge, Fabric and NeoForge. Forge and Fabric: 1.16.5, 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11 and 26.3. NeoForge: 1.21.1, 1.21.11 and 26.3. Before: Forge 1.20.1 only.
  • Performance presets: a new “Performance” button at the top of the settings picks Low, Medium, High, Ultra or Max. It only changes what costs performance (detection range, how often the air is mapped, far reach in caves, number of rain sources).
  • Predict movement (Detection page): the air is mapped slightly ahead of where you walk, so after you pass a door the sound already comes from the next one. Can be turned off.
  • Jukebox settings page: jukebox range, how much more music travels through the air than through walls, how smoothly its loudness changes, and extra muffling per corner and per 10 blocks.
  • Rain sounds for modded blocks: a new config list, rainSurfaces, sets what rain on any block sounds like, e.g. "create:andesite_casing=metal". It works on servers too.
  • Rain surface tags: mods and data packs can give blocks a rain sound with the block tags paneandpatter:rain_surface/glass, metal, wood, leaves, water, wool, snow and stone.
  • Cool Rain / Cool Rain Reforged tags: blocks listed in Cool Rain’s glass, metal, foliage and fabric tags now sound like glass, metal, leaves and wool.
  • Local weather mods list: a new config list, localWeatherMods, names mods whose rain falls only in some places (Simple Clouds by default).
  • For mod developers: a small API to tell Pane & Patter where it rains and what a block sounds like in the rain.
  • Debug view: a “thunder” line showing how much sky reaches you, and every playing jukebox draws the way its music takes to you.

Changed

  • Thunder is heard like the sky: as loud as the open sky that reaches you, and indoors from the windows and doors that face it, leaning to the side of the strike. Before: almost as loud indoors as outside, always from the strike through the wall.
  • Jukebox music carries farther (96 blocks by default) and fades out softly. Before: vanilla’s 64 blocks, then it stopped suddenly.
  • Jukebox music follows the way through the air: through doors, tunnels and corridors, even when the jukebox is far outside your detection range. Before: it was often heard straight through the walls.
  • Far away from a jukebox in a cave or big room you mostly hear the room ringing, and the song itself gets quieter and duller with distance and every corner. Before: the song stayed clear far away and covered the echo.
  • A sound behind a pillar or around a corner comes from one side and turns smoothly to the other as you step across. Before: it jumped from one side to the other.
  • The echo of a sound now fades with distance too, a bit slower than the sound itself, so you can tell where far sounds come from. Before: far sounds in caves were heard almost only as echo, from no direction.
  • Sounds that come through an opening glide to their new direction while you walk. Before: the direction jumped or lagged behind for a moment.
  • The mod file is much smaller: 1.2 MB, and it sounds the same. Before: 1.8 MB.
  • With Simple Clouds, the places where it rains are checked every second, so moving clouds are followed sooner. Before: every 5 seconds.
  • Glass from more mods is recognised, including glass that uses the c: glass tags. Before: only Forge’s glass tags and vanilla glass.

Fixed

  • Walking in or out during thunder no longer makes it jump in loudness. Before: it changed in two big steps.
  • A jukebox far away no longer gets louder as you walk away from it; walls beyond your detection range now count. Before: walls outside the mapped area were ignored.
  • Jukebox music no longer cuts out in parts of winding caves. Before: when the cave left the mapped area and came back, the music went through the rock.
  • Running water and lava sound like they come from where they are, and are no longer muffled by their own water. Before: they sounded close to your ear and dull.
  • Fixed a rare crash when the camera was far above the build limit or below the world, for example for a moment while changing dimension. Before: the game could crash with a NegativeArraySizeException.
  • The debug view’s boxes and sound paths now show through walls. Before: anything behind a wall was hidden.
  • Settings pages that don’t fit on the screen now scroll with the mouse wheel. Before: the lowest settings slid under the Back and Done buttons.

Notes

  • Forge 1.16.5 has no /paneandpatter command (Forge had no client commands then); open the settings from Mods > Config.

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