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PandAce Classes

Pick one of 22 RPG classes and level it to 50 with a slow, earned progression: stats, perks, gifts and a hidden Rat God class.
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PandAce Classes 1.9.0 - Easier to use, easier to live with

File namepandace_classes-1.9.0.jar
Uploader
ThaRatLord38ThaRatLord38
Uploaded
Nov 14, 2026
Downloads
10
Size
184.6 KB
Mod Loaders
Forge
File ID
9611364
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pandace-classes-1781026:9611364")

Learn more about Curse Maven

What's new

PandAce Classes 1.9.0 - Easier to use, easier to live with

  • New skills screen. Each skill shows what it gives now, what the next point adds, and exactly what it needs, with a + button to spend points.
  • The skills screen also shows your level and XP bar, how your class earns XP, and your next rewards.
  • A gold reminder above the hotbar shows when you have skill points to spend.
  • Leveling is about 2.5 times faster (level 50 now takes 16,095 XP instead of 40,238).
  • Gentler bosses:
    • Minibosses: x3.5 health (was x8).
    • Bosses: x5 health (was x12).
    • Tyrants: x6.5 health (was x16).
    • They hit 1.4 to 2 times harder (was 2.5 to 4.5 times), and they take a bigger share of their health per hit.
    • Enrage is softer (x1.25 and x1.5, was x1.75 and x2.5).
  • Gentler mobs: +25% health (was +50%), +3 armour (was +8), no extra toughness, and x1.3 damage (was x2).

Also in this file (1.8.0): every class levels by doing its job

  • Sorcerer and Arcanist: casting spells (Iron's Spells, Ars Nouveau, Mythic Beasts). Bigger spells give more XP.
  • Angel: healing allies with spells, slaying the undead, casting.
  • Demon: burning foes, fighting in the Nether, casting.
  • Druid: planting, bone meal, harvests, breeding, taming, kills made by your beasts, casting.
  • Astrologist: ender pearls, the End and its creatures, fighting at night, casting.
  • Ratlantean: kills made by your rats and tamed beasts, taming.
  • Knight: shield blocks, melee, taking hits.
  • Tank: soaking up damage from monsters, shield blocks.
  • Berserk: melee, with much more XP while below half health.
  • Chaos Bringer: draining life back mid-fight, melee, darkness.
  • Assassin: hits from behind, while sneaking or invisible, and critical hits.
  • Archer: bow, crossbow and trident hits. Long shots give more.
  • Hunter: hunting vampires, werewolves and game, slaying undead.
  • Vampire: kills at night or in darkness, draining life.
  • Werewolf: hunting animals, kills under the night sky.
  • Fishkind: fishing, fighting underwater.
  • Miner: ores, and digging stone deep underground.
  • Farmer: harvests (now also melons, pumpkins, cocoa, nether wart and berries), planting, bone meal, breeding, cooking.
  • Builder: placing blocks. Using many different blocks gives far more than spamming one.
  • Engineer: building Create machinery, crafting, placing blocks.
  • Blacksmith: smelting, forging weapons, tools and armour, anvil work.
  • Every source has a per-minute cap, so farms and spam can't skip the climb.
  • Each class page now says how that class earns XP.

Made with a bit of help from Claude (AI).

This mod has no additional files