85e_ | PalladiumCosmos
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For forge 1.20.1
Cosmic Horizons and Core With Stuff are in Forge. And Palladium Cosmos is an addon
to both: it adds the worlds of DC, Marvel and Invincible to their sky, and gives
the hero mods a way to reach them.
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Key Settings:
J : Fly to space — leaves the atmosphere of the planet you are on
H : Cosmic Map — every body you can reach from the space you are in
B : Call the Bifrost — Asgardians only
K : Settings Menu — gamerules, structures by world, your race
Sprint key while piloting the Starship : Hyperpulse
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Gamerules:
/gamerule BornWithPowers (default: True)
/gamerule doVanillaHostileSpawning (default: False)
/gamerule doModStructures (default: True)
/gamerule doViltrumiteWorldEvents (default: False)
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Content:
- The Origin Stone. You get one when you first enter the world, and it asks a
single question: where are you from. Earth, Mars, Asgard, Krypton or Viltrum. The
answer sends you there and it is the answer for good — the stone is spent on it.
Throw it away before choosing and you get another one on your way back in, because
what ends the question is the choice, not owning the item.
- Born with something. Choosing a world that has powers opens a second menu right
after the trip: Superman or Kryptonian for Krypton, the Dreyse Heroes viltrumite
or the Viltrumite Core one for Viltrum. One only, and for good. A power whose mod
is not installed is still listed, marked Not installed, so you can see what the
world offers before you own it. Turn the whole menu off with the gamerule and the
stone is only a place to be born.
- Viltrum and Krypton, built over. Both planets carry cities that keep going past
the horizon: towers in six profiles with four kinds of roof, plazas, low blocks,
bridges strung between the high floors, and one landmark tower that shows up in
one city centre in ten. The coverage is not a grid of blocks with gaps — it is
noise, so forest, mountain and ocean survive between the districts instead of being
squared off. Mars gets the same city at a third of the density.
- The Lantern Corps monument. The symbol standing in the open on Oa, bars and all,
with Lanterns keeping it. It is a real worldgen structure, so /locate finds it.
- Green Lanterns and Viltrumites. The Lanterns fly Oa on their own, not just around
the monument. The Viltrumites are the same idea made worse: stronger, hunting, and
hostile to anyone who is not one of them. Four skins for the Lanterns, seven for
the Viltrumites, picked when each one spawns.
- The Starship. A piloted ship for everyone who cannot fly by themselves — a real
3D model, not a block. It banks into its turns, the cockpit has its own HUD with
horizon, compass and speed, and the sprint key throws it into hyperpulse. In first
person you see the cockpit and nothing else: not the hull, not your own arms.
Some of them sit parked on city rooftops.
- Leaving the planet. Fly high enough and the Fly to Space key takes you up through
the atmosphere to the space your world belongs to. Every planet of this mod has its
own exit, and so does every planet Cosmic Horizons knows, which is why a planet
added by a datapack works without anything being changed here.
- The Cosmic Map. One key shows what is around you: the bodies of the space you are
in, or the galaxies if you are in the universe. Pick one and you are thrown across
at light speed. The list is not written down anywhere in this mod — it is read from
whichever mod owns the dimension, so a new world shows up by itself.
- Arriving is a question, not an accident. Touch a planet or a galaxy and you are
asked whether to go in. Space is somewhere you pass through: the road from Krypton
to Apokolips scrapes past Oa, and being taken down there without a word is a
kidnapping. Say no and you keep flying, and it stays quiet until you leave and come
back. Say yes and Core With Stuff takes you down its own way, with the ship and
everyone riding it.
- The Bifrost, called by the one who needs it. An Asgardian opens the bridge with a
key, wherever they are. Heimdall still opens it too, for everyone else, and the
crossing itself uses whichever bridge the pack has — Dreyse Heroes' if it is there,
Powerborne's otherwise.
- Three suns, three colours. A red giant over the DC worlds, a blue one over Marvel,
a purple one over Andromeda.
- Worlds worth digging. Krypton, Viltrum, Oa, Apokolips and the Martian lands get
the full vanilla ore range, and caves with something in them: dungeons, fossils,
geodes, moss and azalea off the ceiling, glow berries, lichen. No dripstone — a
cave that is only dripstone is not a cave, it is a texture.
- The settings menu. One key opens it, and it holds three things: the gamerules
of this mod, the structures of every world, and the race you were born as —
handed back to you, once, if you want a different one. Reading it is open to
everyone; changing anything asks for the same operator permission the /gamerule
command does, because all of it is world-wide. Lines you may not change are
greyed out rather than hidden, so nobody has to guess how the server is set up.
- An Overworld that is still an Overworld. Forty mods all aim their structures at
the same world, and the result is a place where you cannot walk a hundred blocks
without hitting somebody's base. One gamerule turns every modded structure off
there at once. Vanilla villages and fortresses are never touched, and no other
dimension is either.
- Every world, one at a time. The menu lists the dimensions that actually have
modded structures — the Overworld, the moons, the hero mods' worlds, the planets
of this one — with how many each holds, and opens the list of the one you pick.
So turning the towers off in the Overworld is not also turning them off on
Viltrum. All ON and All OFF sit above each list, because a pack this size counts
them by the hundred and one at a time is work, not choice. The list lives in
config/palladiumcosmos-structures.json, not in the save: it answers what you want
in your game, not what one world happens to contain, so it holds for the world
you play tonight and the one you make next week.
- Go and see it. Every structure in those lists has a button. An operator is taken
there, in that world, wherever they were standing. Everyone else, if they carry
Explorer's Compass, gets the needle pointed at it instead and walks — and says
Here when they arrive, which puts the compass back to normal. Knowing where a
thing is was never the operator's privilege; arriving for free is.
- The menu knows where it is. The Minecraft logo on the title screen is replaced,
and the Java Edition line under it goes with it.
- It turns off the other mod's question. Viltrumite Core asks your race on the first
login and, worse, counts everyone as a viltrumite until they answer — which is where
viltrumite flight kept showing up on characters who were not. Both settings are put
back in its config file on startup, and the screen is refused on the client as well,
because there is no telling which mod loads first. Here the Origin Stone decides
what you are, and nothing else does.
- No squad falling out of nowhere. Viltrumite Core rolls its own world events on
the Overworld every so often — the Conquest, the trio. Off by default here: this
mod puts Viltrumites on Viltrum, where being one means something, and a landing
party on top of somebody who chose to be Terran is another mod's story happening
over this one. One gamerule brings them back. An event already underway always
finishes.
- A world of heroes. Vanilla hostile mobs are off by default. Modded ones are not —
the point is to clear out the zombie and the creeper, not the mod you installed the
pack for.
================================
[Required Mod]
Cosmic Horizons
Core With Stuff
Powerborne Heroes
[Compatible Mod]
Palladium
Dreyse Heroes
Foi1y's Lantern Corps
Viltrumite Core
Ad Astra
Pugmeowla's Infinity Stone Core
Explorer's Compass
Palladium Cosmos Team
