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Pale Bloom

A 1.12.2 Mod about gardening in the (backported) Pale Garden. Become a Pale Druid of the Night. The Garden must grow.
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Pale Bloom 1.1.0

File namepalebloom-1.1.0.jar
Uploader
Sir_Squid1ySir_Squid1y
Uploaded
Sep 19, 2026
Downloads
102
Size
4.0 MB
Mod Loaders
Forge
File ID
8916213
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pale-bloom-1375465:8916213")

Learn more about Curse Maven

What's new

Advancements and bugfixes

+ Added Advancements for the mod
   ~ These help give a simple guided tour of most of the mod's neat features, while not being hand-holding
+ Added Bramble now requires Shears to be obtained
+ Added a Glass Bottle returned when crafting using Pale Oak Sap
+ Added a Chinese Translation (thanks to xy177 for this translation)

+ Adjusted and Added config options:
  + Added a Biome Weight option
  + Added setting the Sucker Root Damage
  - Removed Blooming Pale Oak Saplings from the Pollenhead Hybridization list

- Hid away multiple technical Resin Clump blocks in JEI

+ Adjusted the Pale Moss Cloak
  + Nerfed Creaking Hearts to use a 3:1 Resin-to-Damage prevented ratio (was 1:1)
  + Removed the hard programmed 2 slot limit; The item now supports infinite slots and is only 2 by default
  + Adjusted (nearly) all abilities to stack when multiple of the same ability is on the cloak
+ Adjusted the Resin Bulb
  + Added a random offset to individual bulbs behaviors
  + Fixed the Resin Harvesting values for Y and Z being mixed up
  + Overhauled how the Creaking Heart detection is done
     + Range shrunk to 7x7x7 (was 21x21x21)
     + Range now checks in a circular area instead of a cube
     + When it fails to find a Heart, gets put on a longer cooldown of 45 seconds (default is 15 seconds)
     + When succeeding, it caches the Heart; Repeated checks are only done on the cached Heart to verify it

+ Fixed issue #5, Pale Oak Trapdoors now use the Wood sounds
+ Fixed issue #6, Peeping Birch Leaves now have a translation file
+ Fixed issue #9, Pale Moss Carpets now drop when the below block is air
+ Fixed issue #10, Creakings will now verify their own Hearts occasionally instead of relying on the Heart to inform it to DIE
+ Fixed issue #11, Incense Thorns no longer get duped when dropped
+ Fixed Pollenheads not poisoning any entities if a Pale Entity is detected within range
+ Fixed Nightlights running code to swap, after being broken already, causing a crash
+ Fixed Pick Block returning a broken model when used on Peeping Birch Leaves
+ Fixed Resin Bulb checks not properly checking for Tile Entities (thanks to Nischi for this fix)
+ Fixes JEI positioning of Pollenhead Hybridizations being off (thanks to Nischi for this fix)

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