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Palladium Optimizer

Cuts the per-tick entity cost of Satsu Iron man, Echoes of Power and A New Corps scripts.
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palladiumoptimizer-1.2.1

File namepalladiumoptimizer-1.2.1.jar
Uploader
BrenimDibreBrenimDibre
Uploaded
Oct 7, 2026
Downloads
962
Size
31.5 KB
Mod Loaders
Forge
File ID
9093786
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:paladium-optimizer-1715475:9093786")

Learn more about Curse Maven

What's new

1.2.1

  • FPS – script HUDs only run when needed (client): HUDs made with KubeJS scripts (PalladiumEvents.registerGuiOverlays) used to run in JavaScript every single frame, even when the player didn't have the power they draw. Now the exact same condition the script checks (ability enabled, superpower, power or scoreboard value) is evaluated in Java, and the script only runs when the player actually has that power/ability — the result on screen is identical.
    • 30 HUDs optimized: FSang18's Heroes (19), Into The Omniverse (3), Alien Evo (3), Omni Evo (4) and Satsu Iron Man Addon (1).
    • Only HUDs that were proven to draw and change nothing when their conditions are false were optimized. HUDs with any other logic (e.g. color resets, Powerborne overlays) are left untouched.
    • Each optimization only applies to the exact script version it was made for (checked by SHA-256 of the code KubeJS runs). If a mod updates its script, that HUD automatically goes back to working the original way.
    • The log shows what was applied: Script conferido (script matched), HUD otimizado (HUD optimized) or Script diferente do analisado (different version, left untouched).
  • No files from other mods are modified.

This mod has no related projects