File Details
PaintballModRevival-1.20.1-1.3.2.jar
- R
- Apr 11, 2026
- 1.36 MB
- 22
- 1.20.1
- Forge
File Name
PaintballModRevival-1.20.1-1.3.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
📦 Paintball Mod – v1.3.2
⚙️ Combat & Weapon Mechanics
-
Attack Swing Removal: Disabled the
swinganimation for all firearms upon firing to ensure a seamless firing cycle. -
ADS Overlay Synchronization: Resolved a rendering desynchronization bug where the weapon scope overlay would flicker or fail to render during the post-shot recovery frames. The overlay is now strictly bound to the
keyUsestate and zoom FOV constants.
🧨 Remote Detonation System
-
Input Logic Refactor: Fixed a bug blocking
LEFT_CLICKpackets while holding the Remote item.-
Right-Click: Restricted to
C4BlockEntitylink/unlink operations. -
Left-Click: Triggers the remote detonation sequence via the network handler.
-
-
Detonation Feedback Loop: Modified the detonation handler to trigger individual chat confirmation packets for every linked C4 unit destroyed. Simultaneous detonations will now yield a 1:1 ratio of confirmation messages in the player's chat log.
🏗️ Insta-Base Implementation
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Multi-Layered Audio: Integrated simultaneous
WOOL_PLACEandWOOD_PLACEsound events upon base generation to provide improved acoustic feedback. -
Dynamic Localization & Color Formatting: * Implemented team-color-coded chat components for both success and failure states.
-
Added success notification: "The Insta-Base has been created!"
-
Re-formatted the "Insufficient Space" error message to match the
DyeColorproperty of the specific Insta-Base block used.
-
🔧 Technical Fixes
-
Network Handler Optimization: Fixed an issue where left-click interactions were intercepted by the client-side mining logic, preventing the remote detonator from firing correctly in certain environments.

