paged-inventory-1.0.4.jar
Curse Maven Snippet
What's new
(我犯了一个重大失误很多玩家并不知道该mod和mod物品有什么用)
新增
- 新增“背包手册”:每个新世界首次进入自动获得一本,右键打开快速入门。
- 手册包含基础操作、每个核心/插件的详细介绍、容器用法和快捷键。
- 手册丢失后可用“书 + 铜锭”重新合成。
调整
- 修补核心改为持续检查:修复范围内有可修补物品时,直接消耗玩家自身经验,每 1 点经验修复 2 点耐久。
- 经验核心只负责经验面板与存取,本身不再修补。
- 经验修补核心优先消耗核心内存储的经验,不足再消耗玩家经验,仍是每 1 点经验修复 2 点耐久。
- P 键开关继续适用于修补核心和经验修补核心。
- 经验核心调整“保持等级”后立即生效:超出部分存进核心,不足部分从核心补到玩家,并持续校准。
- 经验核心拆下时,存储的经验保留在核心物品内,不再返还给玩家。
修复
- 修复玩家低于目标等级时吸收经验球,剩余经验被吞掉的问题。
- JEI 搜索只在搜索框有文字时计算背包指纹,减少每 tick 遍历槽位。
- NBT 精确搜索改用 64 位 FNV-1a 哈希,降低不同 NBT 变种碰撞概率。
注意
- 拆下经验核心时,如果附近还有未吸收完的经验球,剩余经验会按原版进入玩家;核心内已存经验不受影响。
(This was a major oversight on my part—many players still don't understand what this mod and its items actually do.)
Added
- Added the Paged Inventory Guide: every new world gives one on first join; right-click to open it.
- The guide covers basic controls, every core/plugin, container usage and the full key list.
- A lost guide can be re-crafted from a book and a copper ingot.
Changed
- Repair Core now checks continuously: whenever a repairable item is in range, it directly consumes the player's own XP at 2 durability per XP.
- XP Core now only provides the experience panel and storage; it no longer repairs.
- Mending Core spends stored XP first, then the player's XP, still at 2 durability per XP.
- The P hotkey still toggles repair for both Repair Core and Mending Core.
- Changing the XP Core's kept level now applies immediately and is maintained: excess XP is banked, a shortfall is topped up from the core.
- Stored XP now stays on the XP Core item when removed instead of being refunded.
- Removed spaces around Latin words and numbers in the long guide paragraph to reduce awkward line breaks.
Fixed
- Fixed the remainder of an XP orb being deleted when topping the player up to the kept level.
- JEI search now computes the backpack fingerprint only while the search box contains text.
- Exact NBT search now uses a 64-bit FNV-1a hash instead of 32-bit
hashCode().
Note
- If the XP Core is removed while nearby XP orbs are still being absorbed, the remaining orbs go to the player as vanilla XP; the XP already stored on the core is unaffected.
This mod has no additional files

