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Packwork

An adventurer's pack that sorts itself: tabbed compartments, a rules engine, pins, and brass-fitted trinkets — craft on the go, drink from a waterskin, bank your XP. Leather and twine, never tech.
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packwork-1.0.0.jar

File namepackwork-1.0.0.jar
Uploader
SapperSquadSapperSquad
Uploaded
Jul 27, 2026
Downloads
14
Size
344.7 KB
Mod Loaders
NeoForge
File ID
8517920
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:packwork-1627204:8517920"

Learn more about Curse Maven

What's new

> **1.0.0 — First Haul.** The pack that packs itself: a tabbed, self-sorting
> adventurer's pack for NeoForge 1.21.1.
> - Tabbed, rule-driven sorting: eight auto-tabs, two trinket-gated compartments, custom
>   tabs with live stamps, drop-to-pin, per-compartment Tidy / keep-my-layout, Tidy Up,
>   search, and flatten.
> - Six material tiers, each crafted as a preserving ring around the previous pack —
>   nothing inside is ever lost — with per-slot depth up to six stacks a slot on
>   Sculkhide.
> - Eighteen brass-socket trinkets, including pack-first pickup (the Lodestone files
>   what you mine), the Tinker's Kit bench with its Recipe Ledger, and the Quill &
>   Ledger rule editor.
> - Four resource stores as gear, never tech: waterskin fluids, soul-vial XP,
>   charge-crystal FE — and bottled vapors with Mekanism.
> - Placeable, automatable packs speaking standard NeoForge capabilities.
> - Soft-dep integrations: JEI, Curios (wear it AND open it worn — B / Shift-B),
>   Mekanism, Forgework, Pantrywork. Zero hard dependencies.
> - The Outfitter's Handbook: an in-game guide whose numbers can't go stale.

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